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Searched refs:GetFrame (Results 1 – 18 of 18) sorted by relevance

/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimCurve.h91 f32 GetFrame() const { return m_Frame; } in GetFrame() function
101 u32 GetFrame() const { return m_FrameValue & 0x00000FFF; } in GetFrame() function
102 f32 GetFrameF32() const { return static_cast<f32>(this->GetFrame()); } in GetFrameF32()
114 f32 GetFrame() const { return m_Frame; } in GetFrame() function
128 u32 GetFrame() const { return m_FrameValue & 0x00000FFF; } in GetFrame() function
129 f32 GetFrameF32() const { return static_cast<f32>( this->GetFrame() ); } in GetFrameF32()
141 u32 GetFrame() const { return m_FrameValue[0]; } in GetFrame() function
142 f32 GetFrameF32() const { return static_cast<f32>( this->GetFrame() ); } in GetFrameF32()
155 f32 GetFrame() const { return m_Frame; } in GetFrame() function
156 f32 GetFrameF32() const { return static_cast<f32>( this->GetFrame() ); } in GetFrameF32()
[all …]
/NW4C-2.0.3/include/nw/anim/
Danim_AnimFrameController.h68 f32 GetFrame() const { return m_Frame; } in GetFrame() function
95 m_Frame = animFrame.GetFrame(); in Set()
223 f32 GetFrame() const { return m_AnimFrame.GetFrame(); } in GetFrame() function
298 SetFrame(GetFrame() + m_StepFrame); in UpdateFrame()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp64 static FrameType GetFrame( const KeyType* pKey ) { return pKey->GetFrame(); } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
84 static FrameType GetFrame( const KeyType* pKey ) { return pKey->GetFrame(); } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
108 static FrameType GetFrame( const KeyType* pKey ) { return pKey->m_Frame; } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
130 static FrameType GetFrame( const KeyType* pKey ) { return pKey->GetFrame(); } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
160 static FrameType GetFrame( const KeyType* pKey ) { return pKey->GetFrame(); } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
187 static FrameType GetFrame( const KeyType* pKey ) { return pKey->GetFrame(); } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
208 static FrameType GetFrame( const KeyType* pKey ) { return pKey->GetFrame(); } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
237 static FrameType GetFrame( const KeyType* pKey ) { return pKey->GetFrame(); } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
263 static FrameType GetFrame( const KeyType* pKey ) { return pKey->GetFrame(); } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
279 static FrameType GetFrame( const KeyType* pKey ) { return pKey->GetFrame(); } in GetFrame() function in nw::anim::res::__anon542175bd0111::ResAnimTraits
[all …]
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimEvaluator.cpp201 m_AnimFrameController.GetFrame(), originalValue); in GetResult()
208 target, 0, m_AnimFrameController.GetFrame(), in GetResult()
233 GetFrame() != m_SharedCache->GetFrame() || in UpdateCacheNonVirtual()
239 m_SharedCache->SetFrame(GetFrame()); in UpdateCacheNonVirtual()
Dgfx_TransformAnimEvaluator.cpp424 …EvaluateMemberAnim(transform, transformAnim, m_AnimFrameController.GetFrame(), originalValue, writ… in GetResultCommon()
430 …EvaluateMemberBakedAnim(transform, transformAnim, m_AnimFrameController.GetFrame(), originalValue,… in GetResultCommon()
438 transformAnim.EvaluateTransform(worldMatrix, m_AnimFrameController.GetFrame()); in GetResultCommon()
Dgfx_ParticleEmitter.cpp435 f32 time = m_ParticleAnimFrameController.GetFrame(); in Emission()
549 ParticleTime targetTime = model->ParticleAnimFrameController().GetFrame(); in Emission()
Dgfx_ParticleSet.cpp764 f32 time = model->ParticleAnimFrameController().GetFrame(); in AddParticles()
920 ParticleTime time = model->ParticleAnimFrameController().GetFrame(); in AddParticles()
2893 ParticleTime targetTime = model->ParticleAnimFrameController().GetFrame(); in ParticleChildUpdater()
3057 const ParticleTime time = model->ParticleAnimFrameController().GetFrame(); in UpdateParticles()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h150 float GetFrame() const { return m_AnimFrameController.GetFrame(); } in GetFrame() function
205 if (startFrame > GetFrame()) in SetStartFrame()
224 if (endFrame < GetFrame()) in SetEndFrame()
Dgfx_SharedAnimCache.h107 f32 GetFrame() const { return m_Frame; } //!< @details :private in GetFrame() function
Dgfx_ParticleCollection.h376 ParticleTime time = model->ParticleAnimFrameController().GetFrame(); in KillParticles()
433 ParticleTime time = model->ParticleAnimFrameController().GetFrame(); in KillParticle()
Dgfx_ParticleEmitter.h300 f32 time = m_ParticleAnimFrameController.GetFrame(); in IsAlive()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Animation.cpp560 AnimatePaneSRT(pPane, pAnimInfo, animTargetOffsets, this->GetFrame()); in Animate()
563 AnimateVisibility(pPane, pAnimInfo, animTargetOffsets, this->GetFrame()); in Animate()
566 AnimateVertexColor(pPane, pAnimInfo, animTargetOffsets, this->GetFrame()); in Animate()
596 AnimateMaterialColor(pMaterial, pAnimInfo, animTargetOffsets, this->GetFrame()); in Animate()
599 AnimateTextureSRT(pMaterial, pAnimInfo, animTargetOffsets, this->GetFrame()); in Animate()
604 … AnimateTexturePattern(pMaterial, pAnimInfo, animTargetOffsets, this->GetFrame(), m_pTexAry); in Animate()
/NW4C-2.0.3/demos/Nw4cDemo/include/
Dframework.h107 f32 GetFrame() in GetFrame() function
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Animation.h94 f32 GetFrame() const in GetFrame() function
/NW4C-2.0.3/demos/lyt/animShare/sources/
Dmain.cpp321 f32 animFrame = pAnimTrans->GetFrame(); // 現在のフレーム in UpdateAnimationFrame()
/NW4C-2.0.3/demos/lyt/tagGroupBind/sources/
Dmain.cpp318 f32 animFrame = pAnimTrans->GetFrame() + 1.0f; in UpdateAnimationFrame()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp486 s_Demo->Exec( s_FrameStatus.GetFrame() ); in CreateGfxCache()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp474 if (s_MainEvaluator->GetFrame() >= s_MainEvaluator->GetEndFrame()) in LoopAnimation()