| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 107 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in Setup() 111 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in Setup() 127 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in Cleanup() 131 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in Cleanup() 147 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in GetVertexCount() 152 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in GetVertexCount()
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| D | gfx_ResModel.cpp | 47 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup() 56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup() 71 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup() 89 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
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| D | gfx_ResShape.cpp | 146 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup() 152 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup() 328 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup() 334 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
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| D | gfx_ResMaterial.cpp | 43 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)) in Setup() 49 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER)) in Setup() 54 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER)) in Setup()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_CalculatedTransform.cpp | 38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup() 42 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup() 47 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup() 52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup() 56 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
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| D | gfx_TransformAnimInterpolator.cpp | 118 const bit32 flagsBak = transform->GetFlags(); in GetResult() 185 transformFlag &= workResult.GetFlags(); in GetResult() 249 const bit32 flagsBak = transform->GetFlags(); in GetResult() 321 transformFlag &= workResult.GetFlags(); in GetResult()
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| D | gfx_ActivateCommand.cpp | 172 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in CalcSetupActivateVertexAttributeCommandSize_() 210 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in CalcSetupDeactivateVertexAttributeCommandSize_() 216 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in CalcSetupDeactivateVertexAttributeCommandSize_() 338 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupActivateVertexAttributeCommand_() 344 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in SetupActivateVertexAttributeCommand_() 431 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupActivateVertexAttributeCommand_() 548 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupDeactivateVertexAttributeCommand_() 554 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in SetupDeactivateVertexAttributeCommand_()
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| D | gfx_SkeletonUpdater.cpp | 73 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld() 120 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld() 251 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView() 287 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
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| D | gfx_AnimBinding.cpp | 75 …NW_ASSERT(!(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANS… in EvaluateSimple() 95 …NW_ASSERT(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFO… in EvaluateTransformSimple() 113 if (animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) in EvaluateBlender()
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| D | gfx_SimpleMaterialActivator.cpp | 139 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate() 143 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 170 …(cacheMaterial->GetOriginal().GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLig… in Activate()
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| D | gfx_MaterialActivator.cpp | 124 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate() 129 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 161 …t::CheckFlag(resCacheMaterial.GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLig… in Activate()
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| D | gfx_RenderContext.cpp | 342 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrixForSkeletalModel() 403 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext() 404 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext() 571 m_ShaderProgram->GetActiveDescription().GetFlags(), in ActivateHemiSphereLight() 581 …if (ut::CheckFlag(resLight.GetFlags(), ResHemiSphereLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE… in ActivateHemiSphereLight() 651 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED) in ActivateFragmentLight() 688 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED ) in ActivateFragmentLight() 883 if ((primitive.GetFlags() & ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP) == 0) in RenderPrimitive()
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| D | gfx_TransformAnimEvaluator.cpp | 41 const u32 flags = transformAnim.GetFlags(); in EvaluateMemberAnim() 179 const u32 flags = transformAnim.GetFlags(); in EvaluateMemberBakedAnim() 186 frameFlags = result->GetFlags(); in EvaluateMemberBakedAnim() 341 const u32 flags = memberAnim.GetFlags(); in ResetNoAnimMember()
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| D | gfx_TransformAnimOverrider.cpp | 49 const bit32 flagsBak = transform->GetFlags(); in GetResult()
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| D | gfx_TransformAnimAdder.cpp | 50 const bit32 flagsBak = transform->GetFlags(); in GetResult()
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| D | gfx_LookAtTargetViewUpdater.cpp | 94 u32 flags = m_Resource.GetFlags(); in Update()
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| D | gfx_RotateViewUpdater.cpp | 94 u32 flags = m_Resource.GetFlags(); in Update()
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| D | gfx_AimTargetViewUpdater.cpp | 96 u32 flags = m_Resource.GetFlags(); in Update()
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| /NW4C-2.0.3/sources/libraries/anim/ |
| D | anim_AnimBlend.cpp | 119 bit32 dstFlags = dst->GetFlags(); in OverrideFloatVector() 120 const bit32 srcFlags = src->GetFlags(); in OverrideFloatVector() 187 NW_ASSERT(src->GetFlags() & VALID_RGBA); // 少なくとも 1 つの成分が有効である必要があります。 in Blend() 218 NW_ASSERT(src->GetFlags() & VALID_RGBA); // 少なくとも 1 つの成分が有効である必要があります。 in Override() 223 bit32 dstFlags = dst->GetFlags(); in Override() 224 const bit32 srcFlags = src->GetFlags(); in Override()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_MaterialState.h | 299 u32 flags = material.GetFlags(); in ActivateFogParameters() 343 depthOperation.GetFlags(), in ActivateDepthOperation() 348 depthOperation.GetFlags(), in ActivateDepthOperation() 489 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters() 518 u32 flags = material.GetFlags(); in ActivateShadingParameters() 536 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters() 596 …GraphicsDevice::SetPolygonOffsetEnabled(ut::CheckFlag(rasterization.GetFlags(), ResRasterizationDa… in ActivateRasterization() 660 fragmentLighting.GetFlags(), in ActivateFragmentLighting() 664 fragmentLighting.GetFlags(), in ActivateFragmentLighting() 674 …bool twoSideDiffuse = ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_TWO_SIDE_DIFFU… in ActivateFragmentLighting()
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| D | gfx_ActivateCommand.h | 358 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting() 379 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 380 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() 381 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 70 const bit32 animFlags = GetFlags(); in EvaluateResult() 93 const bit32 animFlags = GetFlags(); in ApplyCache() 113 const bit32 animFlags = GetFlags(); in EvaluateResult() 141 const bit32 animFlags = GetFlags(); in ApplyCache() 165 const bit32 animFlags = GetFlags(); in EvaluateResult() 198 const bit32 animFlags = GetFlags(); in ApplyCache() 292 const u32 flags = GetFlags(); in EvaluateResult() 359 bit32 originalFlags = transform->GetFlags() & ~CLEAR_FLAGS; in ApplyBakedFlags()
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| /NW4C-2.0.3/include/nw/anim/ |
| D | anim_AnimResult.h | 80 bit32 GetFlags() const { return m_Flags; } in GetFlags() function
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| D | anim_AnimBlend.h | 426 NW_ASSERT(src->GetFlags() & VALID_ALL); in Blend() 489 NW_ASSERT(src->GetFlags() & VALID_ALL); in Blend()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResShape.h | 529 if (attribute.GetFlags() & ResVertexAttribute::FLAG_INTERLEAVE) 579 if (attribute.GetFlags() & ResVertexAttribute::FLAG_INTERLEAVE) in ResVertexAttributeIterator()
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