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Searched refs:GetFlags (Results 1 – 25 of 52) sorted by relevance

123

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp107 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in Setup()
111 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in Setup()
127 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in Cleanup()
131 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in Cleanup()
147 if ( this->GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in GetVertexCount()
152 else if ( this->GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE ) in GetVertexCount()
Dgfx_ResModel.cpp47 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()
56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()
71 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup()
89 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
Dgfx_ResShape.cpp146 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
152 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
328 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
334 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
Dgfx_ResMaterial.cpp43 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)) in Setup()
49 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER)) in Setup()
54 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER)) in Setup()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()
42 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup()
47 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()
52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup()
56 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
Dgfx_TransformAnimInterpolator.cpp118 const bit32 flagsBak = transform->GetFlags(); in GetResult()
185 transformFlag &= workResult.GetFlags(); in GetResult()
249 const bit32 flagsBak = transform->GetFlags(); in GetResult()
321 transformFlag &= workResult.GetFlags(); in GetResult()
Dgfx_ActivateCommand.cpp172 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in CalcSetupActivateVertexAttributeCommandSize_()
210 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in CalcSetupDeactivateVertexAttributeCommandSize_()
216 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in CalcSetupDeactivateVertexAttributeCommandSize_()
338 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupActivateVertexAttributeCommand_()
344 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in SetupActivateVertexAttributeCommand_()
431 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupActivateVertexAttributeCommand_()
548 if ( attribute.GetFlags() & ResVertexAttributeData::FLAG_VERTEX_PARAM ) in SetupDeactivateVertexAttributeCommand_()
554 if (attribute.GetFlags() & ResVertexAttributeData::FLAG_INTERLEAVE) in SetupDeactivateVertexAttributeCommand_()
Dgfx_SkeletonUpdater.cpp73 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld()
120 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld()
251 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView()
287 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
Dgfx_AnimBinding.cpp75 …NW_ASSERT(!(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANS… in EvaluateSimple()
95 …NW_ASSERT(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFO… in EvaluateTransformSimple()
113 if (animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) in EvaluateBlender()
Dgfx_SimpleMaterialActivator.cpp139 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
143 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
170 …(cacheMaterial->GetOriginal().GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLig… in Activate()
Dgfx_MaterialActivator.cpp124 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
129 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
161 …t::CheckFlag(resCacheMaterial.GetFragmentShader().GetFragmentLighting().GetFlags(), ResFragmentLig… in Activate()
Dgfx_RenderContext.cpp342 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrixForSkeletalModel()
403 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext()
404 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
571 m_ShaderProgram->GetActiveDescription().GetFlags(), in ActivateHemiSphereLight()
581 …if (ut::CheckFlag(resLight.GetFlags(), ResHemiSphereLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE… in ActivateHemiSphereLight()
651 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED) in ActivateFragmentLight()
688 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED ) in ActivateFragmentLight()
883 if ((primitive.GetFlags() & ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP) == 0) in RenderPrimitive()
Dgfx_TransformAnimEvaluator.cpp41 const u32 flags = transformAnim.GetFlags(); in EvaluateMemberAnim()
179 const u32 flags = transformAnim.GetFlags(); in EvaluateMemberBakedAnim()
186 frameFlags = result->GetFlags(); in EvaluateMemberBakedAnim()
341 const u32 flags = memberAnim.GetFlags(); in ResetNoAnimMember()
Dgfx_TransformAnimOverrider.cpp49 const bit32 flagsBak = transform->GetFlags(); in GetResult()
Dgfx_TransformAnimAdder.cpp50 const bit32 flagsBak = transform->GetFlags(); in GetResult()
Dgfx_LookAtTargetViewUpdater.cpp94 u32 flags = m_Resource.GetFlags(); in Update()
Dgfx_RotateViewUpdater.cpp94 u32 flags = m_Resource.GetFlags(); in Update()
Dgfx_AimTargetViewUpdater.cpp96 u32 flags = m_Resource.GetFlags(); in Update()
/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp119 bit32 dstFlags = dst->GetFlags(); in OverrideFloatVector()
120 const bit32 srcFlags = src->GetFlags(); in OverrideFloatVector()
187 NW_ASSERT(src->GetFlags() & VALID_RGBA); // 少なくとも 1 つの成分が有効である必要があります。 in Blend()
218 NW_ASSERT(src->GetFlags() & VALID_RGBA); // 少なくとも 1 つの成分が有効である必要があります。 in Override()
223 bit32 dstFlags = dst->GetFlags(); in Override()
224 const bit32 srcFlags = src->GetFlags(); in Override()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h299 u32 flags = material.GetFlags(); in ActivateFogParameters()
343 depthOperation.GetFlags(), in ActivateDepthOperation()
348 depthOperation.GetFlags(), in ActivateDepthOperation()
489 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters()
518 u32 flags = material.GetFlags(); in ActivateShadingParameters()
536 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters()
596 …GraphicsDevice::SetPolygonOffsetEnabled(ut::CheckFlag(rasterization.GetFlags(), ResRasterizationDa… in ActivateRasterization()
660 fragmentLighting.GetFlags(), in ActivateFragmentLighting()
664 fragmentLighting.GetFlags(), in ActivateFragmentLighting()
674 …bool twoSideDiffuse = ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_TWO_SIDE_DIFFU… in ActivateFragmentLighting()
Dgfx_ActivateCommand.h358 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting()
379 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
380 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
381 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp70 const bit32 animFlags = GetFlags(); in EvaluateResult()
93 const bit32 animFlags = GetFlags(); in ApplyCache()
113 const bit32 animFlags = GetFlags(); in EvaluateResult()
141 const bit32 animFlags = GetFlags(); in ApplyCache()
165 const bit32 animFlags = GetFlags(); in EvaluateResult()
198 const bit32 animFlags = GetFlags(); in ApplyCache()
292 const u32 flags = GetFlags(); in EvaluateResult()
359 bit32 originalFlags = transform->GetFlags() & ~CLEAR_FLAGS; in ApplyBakedFlags()
/NW4C-2.0.3/include/nw/anim/
Danim_AnimResult.h80 bit32 GetFlags() const { return m_Flags; } in GetFlags() function
Danim_AnimBlend.h426 NW_ASSERT(src->GetFlags() & VALID_ALL); in Blend()
489 NW_ASSERT(src->GetFlags() & VALID_ALL); in Blend()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShape.h529 if (attribute.GetFlags() & ResVertexAttribute::FLAG_INTERLEAVE)
579 if (attribute.GetFlags() & ResVertexAttribute::FLAG_INTERLEAVE) in ResVertexAttributeIterator()

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