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Searched refs:GetFar (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp772 *farClip = resource.GetFar(); in GetPerspective()
838 *farClip = resource.GetFar(); in GetFrustum()
905 *farClip = resource.GetFar(); in GetOrtho()
953 *farClip = resource.GetFar(); in GetFrustum()
991 *farClip = resource.GetFar(); in GetOrtho()
1050 Camera::GetFar() const in GetFar() function in nw::gfx::Camera
1057 return resource.GetFar(); in GetFar()
Dgfx_PerspectiveProjectionUpdater.cpp102 float far = this->m_Resource.GetFar(); in Update()
Dgfx_FrustumProjectionUpdater.cpp104 float far = m_Resource.GetFar(); in Update()
Dgfx_OrthoProjectionUpdater.cpp108 float far = m_Resource.GetFar(); in Update()
Dgfx_Fog.cpp265 f32 far = resProjectionUpdater.GetFar(); in Update()
Dgfx_MaterialState.cpp413 f32 far = camera->GetFar(); in ActivateTextureCoordinators()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h742 f32 GetFar() const;
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp712 …f32 flevel = s_Demo->GetStereoLevel() * (resProjectionUpdater.GetFar() - resProjectionUpdater.GetN… in DemoScene()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp689 float scale = (camera->GetFar() / 2.0f); in ClearBySkyModel()