Searched refs:GetFar (Results 1 – 9 of 9) sorted by relevance
772 *farClip = resource.GetFar(); in GetPerspective()838 *farClip = resource.GetFar(); in GetFrustum()905 *farClip = resource.GetFar(); in GetOrtho()953 *farClip = resource.GetFar(); in GetFrustum()991 *farClip = resource.GetFar(); in GetOrtho()1050 Camera::GetFar() const in GetFar() function in nw::gfx::Camera1057 return resource.GetFar(); in GetFar()
102 float far = this->m_Resource.GetFar(); in Update()
104 float far = m_Resource.GetFar(); in Update()
108 float far = m_Resource.GetFar(); in Update()
265 f32 far = resProjectionUpdater.GetFar(); in Update()
413 f32 far = camera->GetFar(); in ActivateTextureCoordinators()
742 f32 GetFar() const;
712 …f32 flevel = s_Demo->GetStereoLevel() * (resProjectionUpdater.GetFar() - resProjectionUpdater.GetN… in DemoScene()
689 float scale = (camera->GetFar() / 2.0f); in ClearBySkyModel()