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Searched refs:GetEndFrame (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmParticle.cpp88 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()
90 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()
DSmModel.cpp317 f32 endFrame = m_AnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in AddAnimationFrame()
358 return m_AnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in GetAnimationMaxFrame()
DSmCamera.cpp279 … f32 endFrame = m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in AddAnimationFrame()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h213 float GetEndFrame() const { return m_AnimFrameController.GetEndFrame(); } in GetEndFrame() function
/NW4C-2.0.3/include/nw/anim/
Danim_AnimFrameController.h255 f32 GetEndFrame() const { return m_EndFrame; } in GetEndFrame() function
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp310 float frameSize0 = evaluator0->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()
311 float frameSize1 = evaluator1->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp474 if (s_MainEvaluator->GetFrame() >= s_MainEvaluator->GetEndFrame()) in LoopAnimation()