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Searched refs:GetDirection (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/dev/
Ddev_DirectPrint.h259 Direction GetDirection() const;
411 Direction GetDirection() const{ return Direction(); } in GetDirection() function
/NW4C-2.0.3/include/nw/gfx/
Dgfx_VertexLight.h252 m_Direction(resObj.GetDirection()) in VertexLight()
266 m_Direction = this->GetResVertexLight().GetDirection(); in VertexLight()
Dgfx_FragmentLight.h291 m_Direction(resObj.GetDirection()) in FragmentLight()
305 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_VertexLight.cpp134 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
138 this->Direction() = resLight.GetDirection(); in UpdateDirection()
Dgfx_FragmentLight.cpp195 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
199 this->Direction() = resLight.GetDirection(); in UpdateDirection()
Dgfx_RenderContext.cpp580 math::VEC3 direction(resLight.GetDirection()); in ActivateHemiSphereLight()
585 &direction, &hemiSphereLight->TrackbackWorldMatrix(), &resLight.GetDirection()); in ActivateHemiSphereLight()
Dgfx_ParticleSet.cpp1130 const nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()
1160 nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()
1945 nw::math::VEC3 velocity = gravUpdater.GetDirection(); in ParticleGravityUpdater()
/NW4C-2.0.3/sources/libraries/dev/
Ddev_DirectPrint.cpp1044 DirectPrint::GetDirection() const in GetDirection() function in nw::dev::DirectPrint