Searched refs:GetDirection (Results 1 – 8 of 8) sorted by relevance
259 Direction GetDirection() const;411 Direction GetDirection() const{ return Direction(); } in GetDirection() function
252 m_Direction(resObj.GetDirection()) in VertexLight()266 m_Direction = this->GetResVertexLight().GetDirection(); in VertexLight()
291 m_Direction(resObj.GetDirection()) in FragmentLight()305 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
134 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()138 this->Direction() = resLight.GetDirection(); in UpdateDirection()
195 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()199 this->Direction() = resLight.GetDirection(); in UpdateDirection()
580 math::VEC3 direction(resLight.GetDirection()); in ActivateHemiSphereLight()585 &direction, &hemiSphereLight->TrackbackWorldMatrix(), &resLight.GetDirection()); in ActivateHemiSphereLight()
1130 const nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()1160 nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()1945 nw::math::VEC3 velocity = gravUpdater.GetDirection(); in ParticleGravityUpdater()
1044 DirectPrint::GetDirection() const in GetDirection() function in nw::dev::DirectPrint