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Searched refs:GetAnimBinding (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h429 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding() function
432 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding() function
440 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame()
Dgfx_SceneContext.h1200 if (sceneNode->GetAnimBinding() != NULL) in PushAnimatableNode()
1218 if (sceneNode->GetAnimBinding() != NULL) in TryPushAnimatableNode()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp224 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
Dgfx_SkeletalModel.cpp138 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup()
Dgfx_Fog.cpp421 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroup()
Dgfx_Model.cpp232 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp596 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDAT… in EvaluateSkeletalAnim()
597 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLIN… in EvaluateSkeletalAnim()