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Searched refs:GetActiveFog (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironment.h351 Fog* GetActiveFog() in GetActiveFog() function
360 const Fog* GetActiveFog() const in GetActiveFog() function
Dgfx_MaterialState.h313 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters()
565 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateShadingParameters()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp527 if (this->m_SceneEnvironment.GetActiveFog() != NULL) in ActivateFog()
529 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()); in ActivateFog()
530 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()); in ActivateFog()
532 ResFog resFog = m_SceneEnvironment.GetActiveFog()->GetResFog(); in ActivateFog()