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Searched refs:GetActiveDescription (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp454 this->m_ShaderProgram->GetActiveDescription(); in ActivateShaderProgram()
571 m_ShaderProgram->GetActiveDescription().GetFlags(), in ActivateHemiSphereLight()
732 if(shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateVertexLights()
752 if (m_ShaderProgram->GetActiveDescription().GetMaxVertexLightCount() > index) in ActivateVertexLight()
757 s32 endUniform = m_ShaderProgram->GetActiveDescription().GetVertexLightEndUniform(); in ActivateVertexLight()
885 ResShaderProgramDescription description = this->m_ShaderProgram->GetActiveDescription(); in RenderPrimitive()
Dgfx_MeshRenderer.cpp63 NW_ASSERT(renderContext->GetShaderProgram()->GetActiveDescription().IsValid()); in TestRegisterOverride()
65 …int vertexLightEndUniform = renderContext->GetShaderProgram()->GetActiveDescription().GetVertexLig… in TestRegisterOverride()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h413 ResShaderProgramDescription description = shaderProgram->GetActiveDescription(); in ActivateShaderParameter()
521 if (shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateShadingParameters()
536 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters()
620 ResShaderProgramDescription resShaderProgram = shaderProgram->GetActiveDescription(); in ActivateMaterialColor()
Dgfx_ShaderProgram.h92 const ResShaderProgramDescription GetActiveDescription() const { return m_Description; } in GetActiveDescription() function
641 ResShaderProgramDescription description = this->GetActiveDescription(); in GetVertexAttributeIndex()