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Searched refs:GetActiveCamera (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp366 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()
401 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()
463 const Camera* camera = renderContext->GetActiveCamera(); in ActivateTextureCoordinators()
Dgfx_RenderContext.cpp588 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight()
628 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight()
761 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight()
Dgfx_MeshRenderer.cpp303 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h323 Camera* GetActiveCamera() in GetActiveCamera() function
329 const Camera* GetActiveCamera() const in GetActiveCamera() function
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp227 s_ActiveCamera = s_RenderSystem->GetRenderContext()->GetActiveCamera(); in ChangeCamera()
798 s_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in DemoScene()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp418 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView()
584 this->ClearBySkyModel(renderContext->GetActiveCamera()); in RenderStereoScene()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp90 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
173 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp90 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
173 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()