Searched refs:GetActiveCamera (Results 1 – 8 of 8) sorted by relevance
366 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()401 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()463 const Camera* camera = renderContext->GetActiveCamera(); in ActivateTextureCoordinators()
588 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight()628 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight()761 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight()
303 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape()
323 Camera* GetActiveCamera() in GetActiveCamera() function329 const Camera* GetActiveCamera() const in GetActiveCamera() function
227 s_ActiveCamera = s_RenderSystem->GetRenderContext()->GetActiveCamera(); in ChangeCamera()798 s_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in DemoScene()
418 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView()584 this->ClearBySkyModel(renderContext->GetActiveCamera()); in RenderStereoScene()
90 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()173 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()