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Searched refs:GLuint (Results 1 – 25 of 51) sorted by relevance

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/NW4C-2.0.3/include/nw/demo/
Ddemo_CommandListSwapper.h193 GLuint GetCommandListId() const { return m_CommandLists[m_BoundIndex]; } in GetCommandListId()
287 GLuint RegisterCallback();
296 GLuint beginId;
297 GLuint endId;
317 typedef ut::MoveArray<GLuint> CommandListArray;
329 GLuint m_ReusableBufferOffset;
331 GLuint m_ReusableRequestId;
Ddemo_GraphicsMemoryAllocator.h59 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size);
69 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCommandUtility.h43 void StartCaching(GLuint cachingCommandListId, bool clearCmdCache = true)
114 GLuint m_CommandListId;
115 GLuint m_BufferOffset;
117 GLuint m_RequestId;
164 static GLuint m_StaticCommandList;
DSmCommandReuser.h38 void StartCaching(GLuint cachingCommandListId) in StartCaching()
102 GLuint m_CommandListId;
103 GLuint m_BufferOffset;
105 GLuint m_RequestId;
DSmRenderSystem.h142 GLuint GetCacheCmdListUpper(CommandBufferSide size) { return m_CacheCmdListUpper[size]; } in GetCacheCmdListUpper()
143 GLuint GetCacheCmdListLower() { return m_CacheCmdListLower; } in GetCacheCmdListLower()
153 GLuint m_CacheCmdListUpper[COMMAND_BUFFER_SIZE_MAX];
154 GLuint m_CacheCmdListLower;
DGraphics.h101 GLuint m_CommandList;
102 GLuint m_CachingCommandList;
DSmPrimitive.h71 GLuint m_ProgramID;
72 GLuint m_ShaderID;
/NW4C-2.0.3/include/nw/lyt/
Dlyt_GraphicsResource.h265 GLuint GetGlProgram() const in GetGlProgram()
299 GLuint GetGlProgramDebug() const in GetGlProgramDebug()
515 void UseProgram(GLuint program) in UseProgram()
525 GLuint GetVBO(int index) const in GetVBO()
573 GLuint m_GlProgram;
576 GLuint m_GlProgramDebug;
591 GLuint m_GlVertexBufferObject[VBO_MAX];
/NW4C-2.0.3/demos/lyt/orthoStereo/sources/
Dmain.cpp261 GLuint
268 GLuint crntCmdListId; in CreateCmdList()
272 GLuint lytCmdListId; in CreateCmdList()
290 GLuint
291 StartCmdListSave(GLuint cmdListId) in StartCmdListSave()
294 GLuint crntCmdListId; in StartCmdListSave()
309 GLuint bufferOffset;
311 GLuint requestId;
324 GLuint cmdListId in StopCmdListSave()
346 GLuint cmdListId, in UseSavedCmdlist()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_GlImplement.h45 typedef void* (*dmpgl_allocator_t)(GLenum, GLenum, GLuint, GLsizei);
46 typedef void (*dmpgl_deallocator_t)(GLenum, GLenum ,GLuint, void*);
70 GLuint fboID,
Dgfx_FrameBuffer.h37 GLuint fboID; //!< フレームバッファオブジェクトのIDを指定します。
62 operator GLuint() const in GLuint() function
87 GLuint GetFboID() const { return m_Description.fboID; } in GetFboID()
94 void SetFboID(GLuint fboID);
/NW4C-2.0.3/include/nw/dev/
Ddev_DirectPrint.h54 GLuint format, in FrameBufferInfo()
68 GLuint m_Format;
153 GLuint format,
383 GLuint, in SetTargetBuffer() argument
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShape.cpp86 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData()
125 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer()
263 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Setup()
402 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Cleanup()
417 std::memset( bufferObjects, 0, sizeof(GLuint) * streamNum ); in Cleanup()
Dgfx_ResShader.cpp157 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup()
185 reinterpret_cast<GLuint*>(resBinaryShader.GetShaderObjects()), in ResBinaryShader_Setup()
194 GLuint vertexShader = 0; in ResBinaryShader_Setup()
199 GLuint geometryShader = 0; in ResBinaryShader_Setup()
461 GLuint
464 GLuint programObject = glCreateProgram(); in CreateProgramObject()
474 ResShaderProgramDescription::AttachProgram(GLuint programObject) in AttachProgram()
500 ResShaderProgramDescription::LinkProgram(GLuint programObject) in LinkProgram()
Dgfx_ResVertex.cpp57 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData()
90 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer()
238 GLuint bufferID = this->GetBufferObject(); in Cleanup()
286 GLuint bufferID = this->GetBufferObject(); in Cleanup()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_DisplayBufferSwapper.cpp82 void* memory = allocator->Alloc(sizeof(GLuint) * m_Description.bufferCount); in DisplayBufferSwapper()
83 m_DisplayBuffers = static_cast<GLuint*>(memory); in DisplayBufferSwapper()
117 GLuint bufferObject = target->GetBufferObject(); in MakeTransferBufferCommand()
Ddemo_GraphicsMemoryAllocator.cpp57 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate()
143 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
/NW4C-2.0.3/include/nw/font/
Dfont_TextWriterResource.h124 GLuint GetTextureID() const { return m_TextureId; } in GetTextureID()
167 GLuint m_TextureId; //!< テクスチャオブジェクトのID
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OnScreenBuffer.cpp40 GLuint fboID; in OnScreenBuffer()
112 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer()
Dgfx_ActivateCommand.cpp760 static NW_INLINE GLuint
763 static const GLuint PRIM_MODE_TABLE[] = in ToPrimitiveModeGL()
770 NW_ASSERT( mode < (sizeof(PRIM_MODE_TABLE) / sizeof(GLuint)) ); in ToPrimitiveModeGL()
772 GLuint glMode = PRIM_MODE_TABLE[ mode ]; in ToPrimitiveModeGL()
815 GLuint mode = ToPrimitiveModeGL( in SetupDrawIndexStreamCommand()
Dgfx_GlImplement.cpp59 GLuint fboID, in GetFrameBufferState()
Dgfx_OffScreenBuffer.cpp46 GLuint format; in OffScreenBuffer()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Util.cpp293 GLuint texName = TextureInfo::INVALID; in LoadTexture()
362 GLvoid* (*pGlAllocator)(GLenum, GLenum, GLuint, GLsizei) = NULL; in LoadTexture()
370 GLuint area = transtype & MEM_MASK; in LoadTexture()
416 GLuint texName = texInfo.GetTextureObject(); in DeleteTexture()
432 GLvoid (*pGlDeallocator)(GLenum, GLenum, GLuint, GLvoid*) = NULL; in DeleteTexture()
441 GLuint area = (texName & MEM_AREA_FIELD) * NN_GX_MEM_FCRAM; in DeleteTexture()
Dlyt_GraphicsResource.cpp307 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource()
348 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource()
430 GLuint program = 0; in SetProjectionMtx()
/NW4C-2.0.3/sources/libraries/font/
Dfont_TextWriterResource.cpp41 GLuint programId, in GetUniformLocation()
75 GLuint shaderHandle = glCreateShader(GL_VERTEX_SHADER); in InitResource()

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