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Searched refs:GL_UNSIGNED_BYTE_4_4_DMP (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Util.cpp217 # undef GL_UNSIGNED_BYTE_4_4_DMP in LoadTexture()
218 # define GL_UNSIGNED_BYTE_4_4_DMP GL_UNSIGNED_BYTE in LoadTexture() macro
229 { TEXFORMAT_LA4, GL_LUMINANCE_ALPHA_NATIVE_DMP, GL_UNSIGNED_BYTE_4_4_DMP, 8, false, true }, in LoadTexture()
/NW4C-2.0.3/sources/libraries/font/
Dfont_Font.cpp51 …MAT_LA4: format = GL_LUMINANCE_ALPHA_NATIVE_DMP; type = GL_UNSIGNED_BYTE_4_4_DMP; break; in LoadTexture()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp97 GL_UNSIGNED_BYTE_4_4_DMP, // 1ピクセルが1バイト、AlpahとLuminanceが各4ビットのフォーマットです