Home
last modified time | relevance | path

Searched refs:FragmentLightArray (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h60 typedef ut::MoveArray<FragmentLight*> FragmentLightArray; typedef
111 typedef FragmentLightArray FragmentLightArray; typedef
661 FragmentLightArray::iterator GetFragmentLightsBegin() in GetFragmentLightsBegin()
670 FragmentLightArray::const_iterator GetFragmentLightsBegin() const in GetFragmentLightsBegin()
679 FragmentLightArray::iterator GetFragmentLightsEnd() in GetFragmentLightsEnd()
688 FragmentLightArray::const_iterator GetFragmentLightsEnd() const in GetFragmentLightsEnd()
1273 FragmentLightArray fragmentLights, in SceneContext()
1307 FragmentLightArray m_FragmentLights;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp40 FragmentLightArray fragmentLights(allocator); in Create()
58 fragmentLights = FragmentLightArray(this->m_MaxFragmentLights, allocator); in Create()
Dgfx_SceneEnvironmentSetting.cpp193 FragmentLightArray::const_iterator foundFragment = in ResolveReference()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp100 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray; typedef
103 FragmentLightArray s_FragmentLights;
515 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
552 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp103 typedef nw::ut::FixedSizeArray<nw::gfx::FragmentLight*, LIGHT_COUNT> FragmentLightArray; typedef
106 FragmentLightArray s_FragmentLights;
560 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
641 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
642 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()