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Searched refs:ForceSetupLightingLut (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut() function
1293 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut() function
1299 GetFragmentLightingTable().ForceSetupLightingLut(targetName, lookupTable); in ForceSetupLightingLut()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp612 fragmentShader.ForceSetupLightingLut(targetName, lut); in ForceSetupLookupTable()