Searched refs:ForceSetupLightingLut (Results 1 – 2 of 2) sorted by relevance
542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut() function1293 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut() function1299 GetFragmentLightingTable().ForceSetupLightingLut(targetName, lookupTable); in ForceSetupLightingLut()
612 fragmentShader.ForceSetupLightingLut(targetName, lut); in ForceSetupLookupTable()