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Searched refs:ForceSetup (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp145 ResReferenceLookupTable::ForceSetup(ResLookupTable lut) in ForceSetup() function in nw::gfx::res::ResReferenceLookupTable
155 ResReferenceLookupTable::ForceSetup(const char* targetName, ResLookupTable lut) in ForceSetup() function in nw::gfx::res::ResReferenceLookupTable
160 this->ForceSetup(lut); in ForceSetup()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLookupTable.h171 void ForceSetup(ResLookupTable lut);
174 void ForceSetup(const char* targetName, ResLookupTable lut);
Dgfx_ResLight.h360 referenceLut.ForceSetup(targetName, lookupTable); in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
Dgfx_ResFragmentShader.h480 referenceLut.ForceSetup(targetName, resImageLookupTable); in ForceSetupSampler()