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Searched refs:FloatColor (Results 1 – 25 of 40) sorted by relevance

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/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp148 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
207 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
250 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
565 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
617 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
635 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
706 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
748 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h269 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbie… in NW_RES_CTOR_INHERIT()
270 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffu… in NW_RES_CTOR_INHERIT()
271 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT()
272 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT()
387 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // FloatColor& GetAmbient()
450 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbient() in NW_RES_CTOR_INHERIT()
451 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffuse() in NW_RES_CTOR_INHERIT()
537 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, GroundColor ) // FloatColor& GetGroundColor() in NW_RES_CTOR_INHERIT()
538 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, SkyColor ) // FloatColor& GetSkyColor() in NW_RES_CTOR_INHERIT()
Dgfx_ResMaterial.h233 const nw::ut::FloatColor& GetAmbient() const { return ref().m_AmbientAndVertexColorScale; } in NW_RES_CTOR()
274 void SetAmbient( const nw::ut::FloatColor& value ) in SetAmbient()
291 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Emission ) // GetEmission()
305 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // GetDiffuse(), SetDiffuse(r,g…
319 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // GetSpecular0(), SetSpecular0…
333 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // GetSpecular1(), SetSpecular1…
347 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant0 ) // GetConstant0(), SetConstant0…
361 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant1 ) // GetConstant1(), SetConstant1…
375 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant2 ) // GetConstant2(), SetConstant2…
389 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant3 ) // GetConstant3(), SetConstant3…
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Dgfx_ResFog.h136 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Color ) // FloatColor& GetColor() in NW_RES_CTOR_INHERIT()
Dgfx_ResTextureMapper.h295 const ut::FloatColor& GetBorderColor() const { return ref().m_BorderColor; } in NW_RES_CTOR_INHERIT()
301 void SetBorderColor(const ut::FloatColor& value) { in SetBorderColor()
/NW4C-2.0.3/include/nw/ut/
Dut_Color.h28 struct FloatColor;
118 SelfType& operator =(FloatColor& color);
560 struct FloatColor struct
563 typedef FloatColor SelfType; //!< @details :private argument
585 /* ctor */ FloatColor() in FloatColor() argument
595 /* ctor */ /* implicit */ FloatColor(const nw::math::VEC4& vec) in FloatColor() function
605 /* ctor */ /* implicit */ FloatColor(Color8 color) { operator =(color); } in FloatColor() argument
615 /* ctor */ FloatColor(f32 red, f32 green, f32 blue, f32 alpha) in FloatColor() argument
623 /* dtor */ ~FloatColor() {} in ~FloatColor() argument
1106 typedef FloatColor ResFloatColor; argument
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FrameBuffer.cpp37 ColorToRGBA8( const ut::FloatColor& color ) in ColorToRGBA8()
58 ColorToRGB5A1( const ut::FloatColor& color ) in ColorToRGB5A1()
77 ColorToRGB565( const ut::FloatColor& color ) in ColorToRGB565()
95 ColorToRGBA4( const ut::FloatColor& color ) in ColorToRGBA4()
250 const ut::FloatColor& clearColor, in ClearBuffer()
Dgfx_RenderContext.cpp71 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor();
271 const ut::FloatColor& color, in ClearBuffer()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_FrameBuffer.h230 …void ClearBuffer( u32 mask, const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 …
231 void ClearBuffer( const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 ) const
Dgfx_RenderContext.h261 void ClearBuffer(GLbitfield mask, const nw::ut::FloatColor& color, f32 depth);
528 static const ut::FloatColor NULL_AMBIENT;
/NW4C-2.0.3/demos/Nw4cDemo/include/
DGraphics.h60 void ClearBuffer( nw::ut::FloatColor clearColor );
DSmRenderSystem.h112 void ClearBuffer( nw::ut::FloatColor clearColor );
/NW4C-2.0.3/demos/lyt/orthoStereo/sources/
Dmain.cpp474 nw::ut::FloatColor(0.2f, 0.2f, 0.2f, 0.0f)); in nnMain()
492 nw::ut::FloatColor(0.2f, 0.2f, 0.2f, 0.0f)); in nnMain()
512 nw::ut::FloatColor(0.1f, 0.1f, 0.1f, 0.0f)); in nnMain()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h59 struct FloatColor;
369 void ClearBuffer(ut::FloatColor clearColor);
/NW4C-2.0.3/sources/libraries/font/
Dfont_CharWriter.cpp45 ut::FloatColor* pDst, in MultiplyAlpha()
606 ut::FloatColor maxCol; in SetupGXWithColorMapping()
620 ut::FloatColor minCol; in SetupGXWithColorMapping()
/NW4C-2.0.3/demos/lyt/simple/sources/
Dmain.cpp308 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-2.0.3/demos/lyt/texVram/sources/
Dmain.cpp270 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-2.0.3/demos/lyt/extUserData/sources/
Dmain.cpp282 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-2.0.3/demos/lyt/locationAdjust/sources/
Dmain.cpp244 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-2.0.3/demos/lyt/archiveFont/sources/
Dmain.cpp250 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-2.0.3/demos/lyt/multiArc/sources/
Dmain.cpp236 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-2.0.3/demos/lyt/perspective/sources/
Dmain.cpp294 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-2.0.3/demos/lyt/group/sources/
Dmain.cpp229 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-2.0.3/demos/lyt/simple2/sources/
Dmain.cpp278 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp523 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderScene()
588 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderStereoScene()
655 RenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer()

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