Searched refs:Float32 (Results 1 – 4 of 4) sorted by relevance
109 … if ( commandIndex >= 0 ) { command[ commandIndex ] = ut::Float32::Float32ToBits32(1.0f); } in ResSeparateDataShape_SetupVertexIrScale()120 … if ( commandIndex >= 0 ) { command[ commandIndex ] = ut::Float32::Float32ToBits32(scale); } in ResSeparateDataShape_SetupVertexIrScale()
896 u32 scaleU32 = ((ut::Float32::Float32ToBits32(texture.GetShadowZScale()) >> 23) & 0xFF); in SetupTextureMapperCommand()
42 f32 Float32; member96 data.Float32 = val; in BSwap()98 return data.Float32; in BSwap()
36 class Float32