Searched refs:Float24 (Results 1 – 7 of 7) sorted by relevance
100 nw::ut::Float24::Float32ToBits24( (width) / 2.0f ), \103 nw::ut::Float24::Float32ToBits24( (height) / 2.0f ), \174 nw::ut::Float24::Float32ToBits24( \177 nw::ut::Float24::Float32ToBits24( \
73 class Float2479 Float24() : m_Float32( 0.0f ) {} in Float24() function86 /* implicit */ Float24( u32 bits24 ) in Float24() function96 /* implicit */ Float24( f32 value ) : m_Float32( value ) {} in Float24() function101 Float24& operator =(f32 value) { this->m_Float32 = value; return *this; }102 Float24& operator =(u32 bits24) { this->m_Float32 = Bits24ToFloat32( bits24 ); return *this; }111 Float24& operator +=(f32 rhs) { this->m_Float32 += rhs; return *this; }112 Float24& operator -=(f32 rhs) { this->m_Float32 -= rhs; return *this; }113 Float24& operator *=(f32 rhs) { this->m_Float32 *= rhs; return *this; }114 Float24& operator /=(f32 rhs) { this->m_Float32 /= rhs; return *this; }
150 s_DepthRange24 = ut::Float24::Float32ToBits24(s_DepthRangeNear - s_DepthRangeFar); in SetDepthRange()164 s_WScale24 = ut::Float24::Float32ToBits24(-wscale); in SetWScale()625 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetWidth() / 2.f ), in ActivateViewport()628 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetHeight()/2.f ), in ActivateViewport()995 COMMAND[4] = ut::Float24::Float32ToBits24(zBias); in ActivatePolygonOffset()
311 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetVertexParameter()
44 u32 GraphicsDevice::s_DepthRange24 = ut::Float24::Float32ToBits24( -1.0f );
450 data[j] = ut::Float24::Float32ToBits24( fdata[j] ); in SetupActivateVertexAttributeCommand_()480 command[commandIndex + 2] = (ut::Float24::Float32ToBits24( 1.0f ) << 8); in SetupActivateVertexAttributeCommand_()
163 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetupParticleVertexAttributeCommand()