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Searched refs:FORMAT_HW_RGB8 (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h256 FORMAT_HW_RGB8 = 1, //!< 1ピクセルが3バイト、RGBが各8ビットのフォーマットです。 enumerator
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp722 NW_ASSERT(m_Description.formatHW != ResPixelBasedTexture::FORMAT_HW_RGB8); in Create()