Searched refs:FLAG_TRANSLATE_ANIMATION_ENABLED (Results 1 – 9 of 9) sorted by relevance
71 FLAG_TRANSLATE_ANIMATION_ENABLED = 0x1 << 1 enumerator237 FLAG_TRANSLATE_ANIMATION_ENABLED = 0x1 << 1 enumerator
538 nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED in BindAnimation()
230 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
253 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
239 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
243 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
281 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
497 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()
504 …:ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABLED); in InitializeSkeletalAnim()