Searched refs:FLAG_ROTATE_NOT_EXIST (Results 1 – 2 of 2) sorted by relevance
45 const u32 FLAG_ROTATE_NOT_EXIST = in EvaluateMemberAnim() local46 anim::ResTransformAnimData::FLAG_ROTATE_NOT_EXIST; in EvaluateMemberAnim()119 if ((flags & FLAG_ROTATE_NOT_EXIST) != FLAG_ROTATE_NOT_EXIST) in EvaluateMemberAnim()152 if ((flags & FLAG_ROTATE_NOT_EXIST) != FLAG_ROTATE_NOT_EXIST) in EvaluateMemberAnim()189 if (!(flags & anim::ResBakedTransformAnimData::FLAG_ROTATE_NOT_EXIST)) in EvaluateMemberBakedAnim()219 if (flags & anim::ResBakedTransformAnimData::FLAG_ROTATE_NOT_EXIST) in EvaluateMemberBakedAnim()324 rotateAndTranslateMask = ResTransformAnimData::FLAG_ROTATE_NOT_EXIST | in ResetNoAnimMember()330 rotateAndTranslateMask = ResBakedTransformAnimData::FLAG_ROTATE_NOT_EXIST | in ResetNoAnimMember()
368 …FLAG_ROTATE_NOT_EXIST = (FLAG_ROTATE_X_NOT_EXIST | FLAG_ROTATE_Y_NOT_EXIST | FLAG_ROTATE_Z_N… enumerator449 FLAG_ROTATE_NOT_EXIST = 0x1 << FLAG_ROTATE_NOT_EXIST_SHIFT, enumerator1158 …nsformAnimData::FLAG_CONSTANT_ROTATE | ResBakedTransformAnimData::FLAG_ROTATE_NOT_EXIST ) // GetRo…