Searched refs:FLAG_REFLECTION_ENABLED (Results 1 – 7 of 7) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResFragmentShader.cpp | 184 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader() 210 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in CheckFragmentShader()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SimpleMaterialActivator.cpp | 143 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate() 170 …agmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
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| D | gfx_MaterialActivator.cpp | 129 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate() 161 …agmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
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| D | gfx_DirectMaterialActivator.cpp | 121 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
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| D | gfx_MaterialState.cpp | 110 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 381 …efl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLighting()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResFragmentShader.h | 51 FLAG_REFLECTION_ENABLED = 0x1 << FLAG_REFLECTION_ENABLED_SHIFT enumerator 309 …led() const { return ut::CheckFlag(GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); } in NW_RES_FIELD_FLAGS_DECL()
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