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Searched refs:FLAG_REFLECTION_ENABLED (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp184 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader()
210 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in CheckFragmentShader()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp143 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
170 …agmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
Dgfx_MaterialActivator.cpp129 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
161 …agmentShader().GetFragmentLighting().GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
Dgfx_DirectMaterialActivator.cpp121 … = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in Activate()
Dgfx_MaterialState.cpp110 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ActivateCommand.h381 …efl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLighting()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h51 FLAG_REFLECTION_ENABLED = 0x1 << FLAG_REFLECTION_ENABLED_SHIFT enumerator
309 …led() const { return ut::CheckFlag(GetFlags(), ResFragmentLightingData::FLAG_REFLECTION_ENABLED); } in NW_RES_FIELD_FLAGS_DECL()