Home
last modified time | relevance | path

Searched refs:FLAG_MODEL_COORDINATE (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h70 FLAG_MODEL_COORDINATE = 0x1 << 0, enumerator
236 FLAG_MODEL_COORDINATE = 0x1 << 0, enumerator
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp121 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
125 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
Dgfx_SkeletonUpdater.cpp73 … isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in UpdateWorld()
251 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView()
Dgfx_MeshRenderer.cpp543 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in SetMatrixPalette()
Dgfx_RenderContext.cpp342 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrixForSkeletalModel()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h109 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp398 …odel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkeletonData::FLAG_MODEL_COORDINATE); in BuildAnimModelTemplate()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp668 … nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_MODEL_COORDINATE); in SubmitView()