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Searched refs:FLAG_IS_VISIBLE (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h63 FLAG_IS_VISIBLE = 0x1 << FLAG_IS_VISIBLE_SHIFT, enumerator
69 FLAG_DEFAULT = FLAG_IS_VISIBLE | FLAG_IS_DIRTY
721 if (parent != NULL && !(parent->IsEnabledResults(SceneNode::FLAG_IS_VISIBLE))) in InheritTraversalResults()
728 results = ut::EnableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()
732 results = ut::DisableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()
Dgfx_Model.h175 return model->IsVisible() && model->IsEnabledResults(SceneNode::FLAG_IS_VISIBLE); in IsVisible()