Searched refs:FLAG_IS_UNIFORM_SCALE (Results 1 – 7 of 7) sorted by relevance
56 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()58 this->EnableFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE); in Setup()
210 gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE | in EvaluateMemberBakedAnim()250 frameFlags |= gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE; in EvaluateMemberBakedAnim()
50 CalculatedTransform::FLAG_IS_UNIFORM_SCALE; in GetResult()
103 FLAG_IS_UNIFORM_SCALE = 0x1 << FLAG_IS_UNIFORM_SCALE_SHIFT, enumerator128 FLAG_IS_UNIFORM_SCALE); in Identity()568 FLAG_IS_UNIFORM_SCALE)); in ResetTransformFlags()590 this->DisableFlags(FLAG_IS_UNIFORM_SCALE | FLAG_IS_SCALE_ONE); in UpdateScaleFlags()595 this->EnableFlags(FLAG_IS_UNIFORM_SCALE); in UpdateScaleFlags()
876 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()901 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
40 FLAG_IS_UNIFORM_SCALE = 0x1 << 4, enumerator
351 gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE in ApplyBakedFlags()