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Searched refs:FLAG_IS_UNIFORM_SCALE (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp56 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
58 this->EnableFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE); in Setup()
Dgfx_TransformAnimEvaluator.cpp210 gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE | in EvaluateMemberBakedAnim()
250 frameFlags |= gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE; in EvaluateMemberBakedAnim()
Dgfx_TransformAnimInterpolator.cpp50 CalculatedTransform::FLAG_IS_UNIFORM_SCALE; in GetResult()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h103 FLAG_IS_UNIFORM_SCALE = 0x1 << FLAG_IS_UNIFORM_SCALE_SHIFT, enumerator
128 FLAG_IS_UNIFORM_SCALE); in Identity()
568 FLAG_IS_UNIFORM_SCALE)); in ResetTransformFlags()
590 this->DisableFlags(FLAG_IS_UNIFORM_SCALE | FLAG_IS_SCALE_ONE); in UpdateScaleFlags()
595 this->EnableFlags(FLAG_IS_UNIFORM_SCALE); in UpdateScaleFlags()
Dgfx_Model.h876 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
901 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h40 FLAG_IS_UNIFORM_SCALE = 0x1 << 4, enumerator
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp351 gfx::CalculatedTransform::FLAG_IS_UNIFORM_SCALE in ApplyBakedFlags()