Searched refs:FLAG_IS_TRANSLATE_ZERO (Results 1 – 6 of 6) sorted by relevance
42 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup()44 this->EnableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in Setup()151 this->EnableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags()155 this->DisableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags()165 if (this->IsEnabledFlags(FLAG_IS_ROTATE_ZERO | FLAG_IS_TRANSLATE_ZERO)) in UpdateCompositeFlags()
159 result->DisableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in EvaluateMemberAnim()201 gfx::CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in EvaluateMemberBakedAnim()239 frameFlags |= gfx::CalculatedTransform::FLAG_IS_TRANSLATE_ZERO; in EvaluateMemberBakedAnim()
48 CalculatedTransform::FLAG_IS_TRANSLATE_ZERO | in GetResult()
99 FLAG_IS_TRANSLATE_ZERO = 0x1 << FLAG_IS_TRANSLATE_ZERO_SHIFT, enumerator126 FLAG_IS_TRANSLATE_ZERO | in Identity()566 FLAG_IS_TRANSLATE_ZERO | in ResetTransformFlags()
37 FLAG_IS_TRANSLATE_ZERO = 0x1 << 1, enumerator
349 gfx::CalculatedTransform::FLAG_IS_TRANSLATE_ZERO | in ApplyBakedFlags()364 … gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO | gfx::CalculatedTransform::FLAG_IS_TRANSLATE_ZERO)) in ApplyBakedFlags()