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Searched refs:FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h455 FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING = 0x1 << 2, //!< 半球ライティングをサポートしているかのフラグです。 enumerator
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h537 ResShaderProgramDescription::FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING)) in ActivateShadingParameters()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp572 ResShaderProgramDescription::FLAG_IS_SUPPORTING_HEMISPHERE_LIGHTING)) in ActivateHemiSphereLight()