Searched refs:FLAG_IS_ROTATE_ZERO (Results 1 – 7 of 7) sorted by relevance
47 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()49 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in Setup()99 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()103 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()131 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()135 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()165 if (this->IsEnabledFlags(FLAG_IS_ROTATE_ZERO | FLAG_IS_TRANSLATE_ZERO)) in UpdateCompositeFlags()
90 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldXsi()160 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldMayaSsc()241 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldBasic()
154 result->DisableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberAnim()192 gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberBakedAnim()229 frameFlags |= gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO; in EvaluateMemberBakedAnim()
47 CalculatedTransform::FLAG_IS_ROTATE_ZERO | in GetResult()
97 FLAG_IS_ROTATE_ZERO = 0x1 << FLAG_IS_ROTATE_ZERO_SHIFT, enumerator125 FLAG_IS_ROTATE_ZERO | in Identity()565 FLAG_IS_ROTATE_ZERO | in ResetTransformFlags()
38 FLAG_IS_ROTATE_ZERO = 0x1 << 2, enumerator
348 gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO | in ApplyBakedFlags()364 … gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO | gfx::CalculatedTransform::FLAG_IS_TRANSLATE_ZERO)) in ApplyBakedFlags()