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Searched refs:FLAG_IS_ROTATE_ZERO (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp47 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()
49 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in Setup()
99 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()
103 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()
131 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()
135 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()
165 if (this->IsEnabledFlags(FLAG_IS_ROTATE_ZERO | FLAG_IS_TRANSLATE_ZERO)) in UpdateCompositeFlags()
Dgfx_WorldMatrixUpdater.cpp90 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldXsi()
160 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldMayaSsc()
241 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldBasic()
Dgfx_TransformAnimEvaluator.cpp154 result->DisableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberAnim()
192 gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberBakedAnim()
229 frameFlags |= gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO; in EvaluateMemberBakedAnim()
Dgfx_TransformAnimInterpolator.cpp47 CalculatedTransform::FLAG_IS_ROTATE_ZERO | in GetResult()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h97 FLAG_IS_ROTATE_ZERO = 0x1 << FLAG_IS_ROTATE_ZERO_SHIFT, enumerator
125 FLAG_IS_ROTATE_ZERO | in Identity()
565 FLAG_IS_ROTATE_ZERO | in ResetTransformFlags()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h38 FLAG_IS_ROTATE_ZERO = 0x1 << 2, enumerator
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp348 gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO | in ApplyBakedFlags()
364 … gfx::CalculatedTransform::FLAG_IS_ROTATE_ZERO | gfx::CalculatedTransform::FLAG_IS_TRANSLATE_ZERO)) in ApplyBakedFlags()