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Searched refs:FLAG_IS_IDENTITY (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()
40 this->EnableFlags(CalculatedTransform::FLAG_IS_IDENTITY); in Setup()
163 this->DisableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO | FLAG_IS_IDENTITY); in UpdateCompositeFlags()
171 this->EnableFlags(FLAG_IS_IDENTITY); in UpdateCompositeFlags()
Dgfx_WorldMatrixUpdater.cpp77 CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO)) in CalculateWorldXsi()
150 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldMayaSsc()
225 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldBasic()
Dgfx_BillboardUpdater.cpp180 if (transform.IsEnabledFlags(CalculatedTransform::FLAG_IS_IDENTITY)) in CalculateLocalMatrix()
258 if ( transform.IsEnabledFlags(CalculatedTransform::FLAG_IS_IDENTITY) ) in CalculateScreenLocalMatrix()
Dgfx_TransformAnimInterpolator.cpp45 CalculatedTransform::FLAG_IS_IDENTITY | in GetResult()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h93 FLAG_IS_IDENTITY = 0x1 << FLAG_IS_IDENTITY_SHIFT, enumerator
123 FLAG_IS_IDENTITY | in Identity()
563 (~(FLAG_IS_IDENTITY | in ResetTransformFlags()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp346 gfx::CalculatedTransform::FLAG_IS_IDENTITY | in ApplyBakedFlags()
355 gfx::CalculatedTransform::FLAG_IS_IDENTITY | in ApplyBakedFlags()
372 f |= gfx::CalculatedTransform::FLAG_IS_IDENTITY; in ApplyBakedFlags()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h36 FLAG_IS_IDENTITY = 0x1 << 0, enumerator