Searched refs:FLAG_IS_DIRTY (Results 1 – 11 of 11) sorted by relevance
105 FLAG_IS_DIRTY = 0x1 << FLAG_IS_DIRTY_SHIFT, enumerator115 FLAG_DEFAULT = FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED | FLAG_IS_DIRTY205 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix()228 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix()246 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix()266 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix()282 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale()291 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale()302 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTranslate()417 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in NormalizeRotateMatrix()[all …]
457 if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_DIRTY)) in InheritTraversalResults()459 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()463 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()465 else if (parent->IsEnabledResults(SceneNode::FLAG_IS_DIRTY)) in InheritTraversalResults()467 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()471 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
617 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in PostBlend()660 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in Override()
66 FLAG_IS_DIRTY = 0x1 << FLAG_IS_DIRTY_SHIFT, enumerator69 FLAG_DEFAULT = FLAG_IS_VISIBLE | FLAG_IS_DIRTY
191 if (this->IsEnabledResults(SceneNode::FLAG_IS_DIRTY)) in UpdateTransform()221 this->DisableTraversalResults(SceneNode::FLAG_IS_DIRTY); in UpdateTransform()227 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
107 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleStandard()130 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleAccurate()142 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in PostBlendAccurateScale()185 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendRotateMatrix()290 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in OverrideTransform()
147 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberAnim()195 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()204 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()214 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()
460 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()469 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
505 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()514 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
502 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()511 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
358 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()