Searched refs:FLAG_HAS_SKINNING_MATRIX (Results 1 – 3 of 3) sorted by relevance
45 FLAG_HAS_SKINNING_MATRIX = 0x1 << 9 enumerator
287 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
552 bool hasSkinningMatrix = (bone.GetFlags() & ResBoneData::FLAG_HAS_SKINNING_MATRIX) != 0; in SetMatrixPalette()