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Searched refs:FLAG_HAS_BEEN_SETUP_SHADER (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp49 if (!ut::CheckFlag(this->GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER)) in Setup()
89 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in Cleanup()
390 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in SetupShader()
588 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in ForceSetupShader()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResMaterial.h177 FLAG_HAS_BEEN_SETUP_SHADER = 0x1 << 7, enumerator