Searched refs:FLAG_HAS_BEEN_SETUP (Results 1 – 7 of 7) sorted by relevance
47 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()56 … if (!ut::CheckFlag(this->GetMaterials( i ).GetFlags(), ResMaterialData::FLAG_HAS_BEEN_SETUP)) in Setup()71 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup()89 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
146 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()152 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()328 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()334 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
201 this->EnableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Setup()212 this->DisableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Cleanup()
74 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Setup()84 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Cleanup()
65 FLAG_HAS_BEEN_SETUP = 0x1 << 3 enumerator
266 FLAG_HAS_BEEN_SETUP = 0x1 << 0 //!< 既にセットアップ済みであることを示すフラグ enumerator
176 FLAG_HAS_BEEN_SETUP = 0x1 << 6, enumerator