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Searched refs:FLAG_FRAGMENTLIGHT_ENABLED (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp139 …ool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED); in Activate()
Dgfx_MaterialActivator.cpp124 … ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED); in Activate()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h489 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResMaterial.h170 FLAG_FRAGMENTLIGHT_ENABLED = 0x1 << 0, enumerator