Searched refs:FLAG_DISTRIBUTION1_ENABLED (Results 1 – 4 of 4) sorted by relevance
168 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader()171 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in CheckFragmentShader()
380 … = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in ActivateFragmentLighting()
109 …isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in ActivateFragmentLightingTable()
48 FLAG_DISTRIBUTION1_ENABLED = 0x1 << FLAG_DISTRIBUTION1_ENABLED_SHIFT, enumerator