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Searched refs:FLAG_DISTRIBUTION0_ENABLED (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp160 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED) && in CheckFragmentShader()
163 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in CheckFragmentShader()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ActivateCommand.h379 … = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in ActivateFragmentLighting()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp108 …isDistribution0Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in ActivateFragmentLightingTable()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h47 FLAG_DISTRIBUTION0_ENABLED = 0x1 << FLAG_DISTRIBUTION0_ENABLED_SHIFT, enumerator