Searched refs:FLAG_DISTRIBUTION0_ENABLED (Results 1 – 4 of 4) sorted by relevance
160 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED) && in CheckFragmentShader()163 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in CheckFragmentShader()
379 … = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in ActivateFragmentLighting()
108 …isDistribution0Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in ActivateFragmentLightingTable()
47 FLAG_DISTRIBUTION0_ENABLED = 0x1 << FLAG_DISTRIBUTION0_ENABLED_SHIFT, enumerator