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Searched refs:FLAG_CONSTANT (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h138 FLAG_CONSTANT = 0x1 << 0 enumerator
153 FLAG_CONSTANT = 0x1 << 0 enumerator
168 FLAG_CONSTANT = 0x1 << 0, enumerator
290 FLAG_CONSTANT = 0x1 << 0 enumerator
834 NW_RESANM_GETCURVE_DECL( ResFloatCurveData, Curve, ResFloatAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL() argument
838 if ( ref().m_Flags & ResFloatAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL()
883 NW_RESANM_GETCURVE_DECL( ResIntCurveData, Curve, ResIntAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL() argument
887 if ( ref().m_Flags & ResIntAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL()
931 NW_RESANM_GETCURVE_DECL( ResBoolCurveData, Curve, ResBoolAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL() argument
935 if ( ref().m_Flags & ResBoolAnimData::FLAG_CONSTANT ) in NW_RESANM_GETCURVE_DECL()
[all …]
Danim_ResAnimCurve.h254 FLAG_CONSTANT = (0x1 << 0), enumerator
346 FLAG_CONSTANT = (0x1 << (ResFloatCurveData::FLAG_SHIFT_MAX + 0)), enumerator
447 FLAG_CONSTANT = (0x1 << 0), enumerator
490 FLAG_CONSTANT = (0x1 << 0), enumerator
523 FLAG_CONSTANT = (0x1 << 0) enumerator
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp683 if ( pSegment->m_Flags & ResFloatSegmentData::FLAG_CONSTANT ) in CalcFloatSegment_()
704 if ( pCurve->m_Flags & ResSegmentFloatCurveData::FLAG_CONSTANT ) in CalcSegmentFloatCurve_()
953 if ( pCurve->m_Flags & ResIntCurveData::FLAG_CONSTANT ) in CalcIntCurve()
972 if ( pCurve->m_Flags & ResBoolCurveData::FLAG_CONSTANT ) in CalcBoolCurve()
996 if ( pCurve->m_Flags & ResVector3CurveData::FLAG_CONSTANT ) in CalcVector3Curve()
1020 if ( pCurve->m_Flags & ResVector4CurveData::FLAG_CONSTANT ) in CalcRotateCurve()
1038 if ( pCurve->m_Flags & ResVector3CurveData::FLAG_CONSTANT ) in CalcTranslateCurve()
Danim_ResUtil.cpp73 if (nw::ut::CheckFlag(src.ptr()->m_Flags, nw::anim::ResTextureAnimData::FLAG_CONSTANT)) in CloneTextureAnimMember()