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Searched refs:FLAG_BUFFER_SCENE_ENVIRONMENT (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h111 FLAG_BUFFER_SCENE_ENVIRONMENT = 0x1 << FLAG_BUFFER_SCENE_ENVIRONMENT_SHIFT, enumerator
136 FLAG_BUFFER_SCENE_ENVIRONMENT,
152 FLAG_BUFFER_SCENE_ENVIRONMENT
751 … if (description.bufferOption == 0 || description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) in GetMemorySizeForInitialize()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp543 … (m_Description.bufferOption == 0 || m_Description.bufferOption == FLAG_BUFFER_SCENE_ENVIRONMENT) ? in CreateMaterialActivator()
Dgfx_RenderContext.cpp468 Model::FLAG_BUFFER_SCENE_ENVIRONMENT; in ActivateShaderProgram()
Dgfx_Material.cpp116 GetAvailableResMaterial(material, Model::FLAG_BUFFER_SCENE_ENVIRONMENT); in Create()