Searched refs:FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE (Results 1 – 4 of 4) sorted by relevance
103 … FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE = 0x1 << FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE_SHIFT, enumerator118 FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE |132 FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE |151 FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE |
677 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in ResetMaterialHash()
108 if (ut::CheckFlag(m_ActivateFlags, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in Activate()
108 GetAvailableResMaterial(material, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE); in Create()190 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in GetMemorySizeInternal()473 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in CopyResMaterial()