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Searched refs:Evaluate (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h769 f32 Evaluate##name( f32 frame ) const \
785 s32 Evaluate##name( f32 frame ) const \
801 void Evaluate##name( math::VEC3* result, bit32* flags, f32 frame ) const \
836 f32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()
855 *reinterpret_cast<float*>(dstBuf) = Evaluate(frame); in EvaluateResult()
885 s32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()
904 *reinterpret_cast<s32*>(dstBuf) = Evaluate(frame); in EvaluateResult()
933 bool Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()
952 *reinterpret_cast<bool*>(dstBuf) = Evaluate(frame); in EvaluateResult()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp224 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
Dgfx_AnimBinding.cpp31 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() function in nw::gfx::AnimBinding
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimBinding.h156 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp596 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDAT… in EvaluateSkeletalAnim()
597 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLIN… in EvaluateSkeletalAnim()