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Searched refs:EndRenderCommand (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp186 class EndRenderCommand : public nw::gfx::RenderCommand class
188 NW_DISALLOW_COPY_AND_ASSIGN(EndRenderCommand);
191 EndRenderCommand( in EndRenderCommand() function in __anon627cf2460111::EndRenderCommand
201 virtual ~EndRenderCommand() {} in ~EndRenderCommand()
262 EndRenderCommand* s_EndRenderCommand = NULL;
816 void* endCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndRenderCommand)); in InitializeScenes()
818 …s_EndRenderCommand = new(endCommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightC… in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp186 class EndRenderCommand : public nw::gfx::RenderCommand class
188 NW_DISALLOW_COPY_AND_ASSIGN(EndRenderCommand);
191 EndRenderCommand( in EndRenderCommand() function in __anon6e4271080111::EndRenderCommand
201 virtual ~EndRenderCommand() {} in ~EndRenderCommand()
262 EndRenderCommand* s_EndRenderCommand = NULL;
882 void* endCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndRenderCommand)); in InitializeScenes()
884 …s_EndRenderCommand = new(endCommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightC… in InitializeScenes()