| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_CalculatedTransform.cpp | 40 this->EnableFlags(CalculatedTransform::FLAG_IS_IDENTITY); in Setup() 44 this->EnableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in Setup() 49 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in Setup() 54 this->EnableFlags(CalculatedTransform::FLAG_IS_SCALE_ONE); in Setup() 58 this->EnableFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE); in Setup() 62 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO); in Setup() 99 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly() 131 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags() 151 this->EnableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags() 167 this->EnableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO); in UpdateCompositeFlags() [all …]
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| D | gfx_TransformAnimInterpolator.cpp | 120 transform->EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in GetResult() 124 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in GetResult() 157 workResult.EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND, convertedBak); in GetResult() 251 transform->EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in GetResult() 255 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in GetResult() 281 workResult.EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND, convertedBak); in GetResult()
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| D | gfx_TransformAnimAdder.cpp | 52 transform->EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in GetResult() 56 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in GetResult() 82 workResult.EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND, convertedBak); in GetResult()
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| D | gfx_AnimInterpolator.cpp | 108 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult() 128 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult() 194 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult() 209 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult()
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| D | gfx_TransformAnimEvaluator.cpp | 147 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberAnim() 195 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim() 204 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim() 214 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim() 269 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_SCALE, m_IsScaleDisabled); in UpdateFlagsCommon() 270 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ROTATE, m_IsRotateDisabled); in UpdateFlagsCommon() 271 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_TRANSLATE, m_IsTranslateDisabled); in UpdateFlagsCommon()
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| D | gfx_AnimAdder.cpp | 65 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult() 84 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult()
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| D | gfx_TransformAnimBlendOp.cpp | 107 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleStandard() 130 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleAccurate() 142 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in PostBlendAccurateScale() 185 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendRotateMatrix() 290 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in OverrideTransform()
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| D | gfx_TransformAnimOverrider.cpp | 50 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in GetResult()
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| D | gfx_SkeletalModel.cpp | 121 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
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| D | gfx_ParticleSet.cpp | 534 updater.EnableFlags(Updater::FLAG_IS_HAS_CURVE_ANIM); in Create()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 205 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix() 228 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix() 246 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix() 266 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix() 282 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale() 291 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale() 302 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTranslate() 417 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in NormalizeRotateMatrix() 440 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in RotateMatrixToQuaternion() 472 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in QuaternionToRotateMatrix() [all …]
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| D | gfx_TransformAnimBlendOp.h | 559 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in Blend() 562 dst->EnableFlags(VALID_SINGLE); in Blend() 617 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in PostBlend() 620 transform->EnableFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in PostBlend() 642 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in Override() 645 dst->EnableFlags(VALID_SINGLE); in Override() 660 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in Override() 662 transform->EnableFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in Override()
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| D | gfx_ParticleSet.h | 103 inline void EnableFlags(bit32 flags) in EnableFlags() function
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| /NW4C-2.0.3/sources/libraries/anim/ |
| D | anim_AnimBlend.cpp | 44 dst->EnableFlags(VALID_SINGLE); in Blend() 68 dst->EnableFlags(VALID_SINGLE); in Blend() 99 dst->EnableFlags(compFlag); in BlendFloatVector() 172 result->EnableFlags(compFlag); in ConvertFloatVectorToAnimResult() 206 dst->EnableFlags(compFlag); in Blend() 272 result->EnableFlags(compFlag); in ConvertToAnimResult()
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| /NW4C-2.0.3/include/nw/anim/ |
| D | anim_AnimResult.h | 89 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags() function 95 void EnableFlags(bit32 flags, bool enable) in EnableFlags() function
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResMaterial.cpp | 65 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Setup() 74 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Setup() 232 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE); in SetupTextures() 390 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in SetupShader() 588 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in ForceSetupShader()
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| D | gfx_ResMesh.cpp | 201 this->EnableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Setup()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 396 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId() 406 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 358 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 398 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()
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