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Searched refs:EnableFlags (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp40 this->EnableFlags(CalculatedTransform::FLAG_IS_IDENTITY); in Setup()
44 this->EnableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in Setup()
49 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in Setup()
54 this->EnableFlags(CalculatedTransform::FLAG_IS_SCALE_ONE); in Setup()
58 this->EnableFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE); in Setup()
62 this->EnableFlags(CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO); in Setup()
99 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()
131 this->EnableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()
151 this->EnableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags()
167 this->EnableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO); in UpdateCompositeFlags()
[all …]
Dgfx_TransformAnimInterpolator.cpp120 transform->EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in GetResult()
124 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in GetResult()
157 workResult.EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND, convertedBak); in GetResult()
251 transform->EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in GetResult()
255 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in GetResult()
281 workResult.EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND, convertedBak); in GetResult()
Dgfx_TransformAnimAdder.cpp52 transform->EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in GetResult()
56 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in GetResult()
82 workResult.EnableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND, convertedBak); in GetResult()
Dgfx_AnimInterpolator.cpp108 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult()
128 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult()
194 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult()
209 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult()
Dgfx_TransformAnimEvaluator.cpp147 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberAnim()
195 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()
204 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()
214 result->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in EvaluateMemberBakedAnim()
269 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_SCALE, m_IsScaleDisabled); in UpdateFlagsCommon()
270 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ROTATE, m_IsRotateDisabled); in UpdateFlagsCommon()
271 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_TRANSLATE, m_IsTranslateDisabled); in UpdateFlagsCommon()
Dgfx_AnimAdder.cpp65 result->EnableFlags(anim::AnimResult::FLAG_CONVERTED, true); in GetResult()
84 workResult.EnableFlags(anim::AnimResult::FLAG_CONVERTED, convertedBak); in GetResult()
Dgfx_TransformAnimBlendOp.cpp107 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleStandard()
130 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendScaleAccurate()
142 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in PostBlendAccurateScale()
185 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in BlendRotateMatrix()
290 dst->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in OverrideTransform()
Dgfx_TransformAnimOverrider.cpp50 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in GetResult()
Dgfx_SkeletalModel.cpp121 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
Dgfx_ParticleSet.cpp534 updater.EnableFlags(Updater::FLAG_IS_HAS_CURVE_ANIM); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h205 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix()
228 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTransformMatrix()
246 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix()
266 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetRotateMatrix()
282 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale()
291 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetScale()
302 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetTranslate()
417 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in NormalizeRotateMatrix()
440 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in RotateMatrixToQuaternion()
472 this->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in QuaternionToRotateMatrix()
[all …]
Dgfx_TransformAnimBlendOp.h559 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in Blend()
562 dst->EnableFlags(VALID_SINGLE); in Blend()
617 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in PostBlend()
620 transform->EnableFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in PostBlend()
642 transform->EnableFlags(CalculatedTransform::FLAG_IS_IGNORE_ALL); in Override()
645 dst->EnableFlags(VALID_SINGLE); in Override()
660 transform->EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in Override()
662 transform->EnableFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED); in Override()
Dgfx_ParticleSet.h103 inline void EnableFlags(bit32 flags) in EnableFlags() function
/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp44 dst->EnableFlags(VALID_SINGLE); in Blend()
68 dst->EnableFlags(VALID_SINGLE); in Blend()
99 dst->EnableFlags(compFlag); in BlendFloatVector()
172 result->EnableFlags(compFlag); in ConvertFloatVectorToAnimResult()
206 dst->EnableFlags(compFlag); in Blend()
272 result->EnableFlags(compFlag); in ConvertToAnimResult()
/NW4C-2.0.3/include/nw/anim/
Danim_AnimResult.h89 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags() function
95 void EnableFlags(bit32 flags, bool enable) in EnableFlags() function
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp65 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Setup()
74 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Setup()
232 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE); in SetupTextures()
390 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in SetupShader()
588 this->EnableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in ForceSetupShader()
Dgfx_ResMesh.cpp201 this->EnableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Setup()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp396 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
406 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp358 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp398 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()