Searched refs:EnableFlag (Results 1 – 10 of 10) sorted by relevance
| /NW4C-2.0.3/include/nw/anim/ |
| D | anim_AnimResult.h | 89 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
|
| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Flag.h | 77 EnableFlag(const TFlags& flags, const TValue& value) in EnableFlag() function
|
| D | ut_ResDeclMacros.h | 36 …void Enable##name(type value) { ref().m_##name = ut::EnableFlag(ref().m_##name, value); } …
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_TransformNode.h | 459 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults() 467 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
|
| D | gfx_SceneNode.h | 474 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults() 728 results = ut::EnableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()
|
| D | gfx_ParticleSet.h | 105 m_Flags = ut::EnableFlag(m_Flags, flags); in EnableFlags()
|
| D | gfx_CalculatedTransform.h | 538 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
|
| D | gfx_RenderQueue.h | 470 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement()
|
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResShape.cpp | 146 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup() 152 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
|
| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 1291 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()
|