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Searched refs:EnableFlag (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/anim/
Danim_AnimResult.h89 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
/NW4C-2.0.3/include/nw/ut/
Dut_Flag.h77 EnableFlag(const TFlags& flags, const TValue& value) in EnableFlag() function
Dut_ResDeclMacros.h36 …void Enable##name(type value) { ref().m_##name = ut::EnableFlag(ref().m_##name, value); } …
/NW4C-2.0.3/include/nw/gfx/
Dgfx_TransformNode.h459 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
467 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
Dgfx_SceneNode.h474 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults()
728 results = ut::EnableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()
Dgfx_ParticleSet.h105 m_Flags = ut::EnableFlag(m_Flags, flags); in EnableFlags()
Dgfx_CalculatedTransform.h538 void EnableFlags(bit32 flags) { m_Flags = ut::EnableFlag(m_Flags, flags); } in EnableFlags()
Dgfx_RenderQueue.h470 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShape.cpp146 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
152 this->SetFlags(ut::EnableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Setup()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h1291 …resMaterial.SetFlags(ut::EnableFlag(resMaterial.GetFlags(), nw::gfx::ResMaterialData::FLAG_PARTICL… in operator()