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Searched refs:END_SYMBOL (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h196 … enum { BEGIN_INPUT = 0, BEGIN_FLOAT = 16, BEGIN_INT = 112, BEGIN_BOOL = 120, END_SYMBOL = 136 }; in SearchUniformIndex() enumerator
225 if ( END_SYMBOL <= symbolIndex ) { symbolIndex = -1; } in SearchUniformIndex()
249 … enum { BEGIN_INPUT = 0, BEGIN_FLOAT = 16, BEGIN_INT = 112, BEGIN_BOOL = 120, END_SYMBOL = 136 }; in SearchUniformIndex() enumerator
306 END_SYMBOL = 136 in SearchBinadSymbolCount() enumerator