| /NW4C-2.0.3/demos/ut/RuntimeTypeInfo/sources/ |
| D | main.cpp | 108 pAAA = nw::ut::DynamicCast<AAA*>( obj ); in ObjTest() 119 pBBB = nw::ut::DynamicCast<BBB*>( obj ); in ObjTest() 130 pCCC = nw::ut::DynamicCast<CCC_AAA*>( obj ); in ObjTest()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 89 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition() 102 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale() 115 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate() 132 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix() 144 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetWorldMatrix() 389 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetConstrainId() 419 …nw::gfx::SkeletalModel* pParentSkeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(m_pPar… in updateConstrain()
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| D | GfxCtrl.cpp | 236 nw::gfx::Model* pGfxModel = nw::ut::DynamicCast<nw::gfx::Model*>(pAddNode); in CreateModel() 237 nw::gfx::SkeletalModel* pSkelModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(pAddNode); in CreateModel() 373 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle() 380 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle() 398 …nw::gfx::ParticleEmitter* pParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(pAddE… in CreateParticle() 479 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() 497 nw::ut::DynamicCast<nw::gfx::Light*>(firstLightNode); in CreateSceneEnvironment() 561 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in CreateSceneEnvironment() 597 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera() 600 m_ResCamera = nw::ut::DynamicCast<nw::gfx::Camera*>(node); in CreateCamera()
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| D | SmLytButton.cpp | 56 if ( nw::lyt::TextBox* pTextBox = nw::ut::DynamicCast<nw::lyt::TextBox*>(pane) ) in SmLytButton()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 246 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() 249 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in Allocate() 260 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() 263 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate() 318 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() 321 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in CreateMultiEmitterParticleHandle() 335 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() 338 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in CreateMultiEmitterParticleHandle()
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| D | demo_Utility.cpp | 455 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode() 504 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() 511 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() 518 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() 525 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup() 532 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() 602 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() 609 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() 616 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() 623 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_TransformAnimInterpolator.cpp | 72 ut::DynamicCast<const TransformAnimEvaluator*>(animObj); in GetResult() 167 ut::DynamicCast<const TransformAnimEvaluator*>(animObj) != NULL; in GetResult() 303 ut::DynamicCast<const TransformAnimEvaluator*>(animObj) != NULL; in GetResult()
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| D | gfx_Light.cpp | 195 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateLightAnimType() 217 AnimEvaluator* evaluator = ut::DynamicCast<AnimEvaluator*>(animObject); in ValidateLightAnimType()
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| D | gfx_TransformAnimAdder.cpp | 91 ut::DynamicCast<const TransformAnimEvaluator*>(animObj) != NULL; in GetResult()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 400 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() 407 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() 454 …nw::gfx::BaseAnimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObj… in ResetParticle() 560 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 581 s_Light = nw::ut::DynamicCast<nw::gfx::Light*>(node); in BuildResources() 595 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources() 633 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources() 662 s_MainEvaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[0]); in BuildAnimations()
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_StreamSoundHandle.cpp | 34 ut::DynamicCast<internal::StreamSound*>( pHandle->detail_GetAttachedSound() ); in StreamSoundHandle()
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| D | snd_WaveSoundHandle.cpp | 35 ut::DynamicCast<internal::WaveSound*>( handle->detail_GetAttachedSound() ); in WaveSoundHandle()
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| D | snd_SequenceSoundHandle.cpp | 45 ut::DynamicCast<internal::SequenceSound*>( handle->detail_GetAttachedSound() ); in SequenceSoundHandle()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_RuntimeTypeInfo.h | 103 DynamicCast(T* obj) in DynamicCast() function
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 394 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources() 428 …nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(targetObject); in BuildAnimations() 447 s_AnimCamera = nw::ut::DynamicCast<nw::gfx::Camera*> in BuildAnimations() 461 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName() 476 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 417 nw::ut::DynamicCast<nw::gfx::TransformAnimInterpolator*>(skeletalAnimObject); in UpdateBlender() 444 nw::ut::DynamicCast<nw::gfx::AnimInterpolator*>(materialAnimObject); in UpdateBlender() 550 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 586 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 678 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() 688 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 710 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources() 737 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources() 786 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes() 860 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 323 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() 347 nw::gfx::Model* changeModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() 363 nw::gfx::Model* bufferModel = nw::ut::DynamicCast<nw::gfx::Model*>(bufferNode); in BuildResources() 409 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 233 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources() 250 s_ParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources() 288 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 296 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeSpeed() 402 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 438 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 730 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources() 740 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 769 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources() 796 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources() 845 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes() 926 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 279 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation() 375 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 411 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 633 ParticleHandle* topNode = ut::DynamicCast<ParticleHandle*>(node); in ReleaseInstance() 678 nw::ut::DynamicCast<nw::gfx::ParticleModel*>(topNode); in ResetParticle() 686 nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(topNode); in ResetParticle()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 191 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() 198 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame() 456 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 183 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() 190 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
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