| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResTexture.h | 442 class DynamicBuilder 446 DynamicBuilder() {} in DynamicBuilder() function 448 ~DynamicBuilder() {} in ~DynamicBuilder() 451 DynamicBuilder& Height(s32 height) in Height() 458 DynamicBuilder& Width(s32 width) in Width() 467 DynamicBuilder& MipmapSize(s32 mipmapSize) in MipmapSize() 483 DynamicBuilder& LocationFlag(u32 locationFlag) in LocationFlag() 501 DynamicBuilder& LocationAddress(u32 locationAddress) in LocationAddress() 508 DynamicBuilder& Format(ResPixelBasedTexture::FormatHW format) in Format() 515 DynamicBuilder& ExecutingMemoryFill(bool executingMemoryFill) in ExecutingMemoryFill() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_UserRenderNode.h | 60 class DynamicBuilder 64 DynamicBuilder() {} in DynamicBuilder() function 66 ~DynamicBuilder() {} in ~DynamicBuilder() 73 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 80 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 87 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_AmbientLight.h | 57 class DynamicBuilder 61 DynamicBuilder() {} in DynamicBuilder() function 63 ~DynamicBuilder() {} in ~DynamicBuilder() 70 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 77 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 84 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_HemiSphereLight.h | 57 class DynamicBuilder 61 DynamicBuilder() {} in DynamicBuilder() function 64 ~DynamicBuilder() {} in ~DynamicBuilder() 71 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 78 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 85 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_VertexLight.h | 90 class DynamicBuilder 94 DynamicBuilder() {} in DynamicBuilder() function 97 ~DynamicBuilder() {} in ~DynamicBuilder() 104 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 111 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 118 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_FragmentLight.h | 91 class DynamicBuilder 95 DynamicBuilder() {} in DynamicBuilder() function 98 ~DynamicBuilder() {} in ~DynamicBuilder() 105 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 112 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 119 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_LightSet.h | 75 class DynamicBuilder 79 DynamicBuilder() {} in DynamicBuilder() function 82 ~DynamicBuilder() {} in ~DynamicBuilder() 89 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 96 DynamicBuilder& MaxVertexLights(s32 maxVertexLights) in MaxVertexLights()
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| D | gfx_Fog.h | 80 class DynamicBuilder 84 DynamicBuilder() {} in DynamicBuilder() function 86 ~DynamicBuilder() {} in ~DynamicBuilder() 93 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 100 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 107 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| D | gfx_Camera.h | 57 class DynamicBuilder 61 DynamicBuilder() {} in DynamicBuilder() function 64 ~DynamicBuilder() {} in ~DynamicBuilder() 71 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 78 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 85 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() 93 …DynamicBuilder& ViewUpdater(CameraViewUpdater* viewUpdater) { m_ViewUpdater.Reset(viewUpdater); re… in ViewUpdater() 97 …DynamicBuilder& ProjectionUpdater(CameraProjectionUpdater* projectionUpdater) { m_ProjectionUpdate… in ProjectionUpdater()
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| D | gfx_SceneNode.h | 106 class DynamicBuilder 110 DynamicBuilder() {} in DynamicBuilder() function 112 ~DynamicBuilder() {} in ~DynamicBuilder() 119 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 126 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 133 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks() 142 DynamicBuilder& MaxAnimObjectsPerGroup(s32 maxAnimObjects) in MaxAnimObjectsPerGroup() 154 DynamicBuilder& IsAnimationEnabled(bool isAnimationEnabled) in IsAnimationEnabled()
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| D | gfx_TransformNode.h | 63 class DynamicBuilder 67 DynamicBuilder() {} in DynamicBuilder() function 69 ~DynamicBuilder() {} in ~DynamicBuilder() 76 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 83 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 90 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 145 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 151 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 158 s_CameraRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 165 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 172 s_FogRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 179 s_SceneRoot->AttachChild(nw::gfx::SceneNode::DynamicBuilder() in BuildRootNodes() 224 nw::gfx::AmbientLight* ambientLight = nw::gfx::AmbientLight::DynamicBuilder() in BuildLights() 233 nw::gfx::HemiSphereLight* hemiSphereLight = nw::gfx::HemiSphereLight::DynamicBuilder() in BuildLights() 245 nw::gfx::VertexLight* vertexLight = nw::gfx::VertexLight::DynamicBuilder() in BuildLights() 263 nw::gfx::FragmentLight* fragmentLight = nw::gfx::FragmentLight::DynamicBuilder() in BuildLights() [all …]
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 48 class DynamicBuilder 52 DynamicBuilder() {} in DynamicBuilder() function 54 ~DynamicBuilder() {} in ~DynamicBuilder() 61 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() 68 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() 75 DynamicBuilder& MaxCallbacks(int maxCallbacks) in MaxCallbacks()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 240 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 246 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 252 s_SkeletalRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 259 s_MaterialRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 266 s_VisibilityRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 273 s_CameraRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 280 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 123 nw::gfx::Camera::DynamicBuilder() in CreateCamera() 177 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera() 235 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera() 293 nw::gfx::Camera::DynamicBuilder() in CreateOrthoCamera() 340 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras() 350 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras()
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| D | demo_Particle.cpp | 45 ParticleHandle::DynamicBuilder::Create( in Create() 230 ParticleHandle* top = ParticleHandle::DynamicBuilder() in Allocate() 302 ParticleHandle* top = ParticleHandle::DynamicBuilder() in CreateMultiEmitterParticleHandle()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_UserRenderNode.cpp | 45 UserRenderNode::DynamicBuilder::Create( in Create()
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| D | gfx_AmbientLight.cpp | 34 AmbientLight::DynamicBuilder::Create( in Create() 62 AmbientLight::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize()
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| D | gfx_HemiSphereLight.cpp | 36 HemiSphereLight::DynamicBuilder::Create( in Create() 64 HemiSphereLight::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize()
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| D | gfx_VertexLight.cpp | 37 VertexLight::DynamicBuilder::Create( in Create() 65 VertexLight::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize()
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| D | gfx_LightSet.cpp | 30 LightSet::DynamicBuilder::Create( in Create()
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| D | gfx_SceneNode.cpp | 36 SceneNode::DynamicBuilder::Create( in Create()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 108 nw::gfx::TransformNode::DynamicBuilder s_LatticeRootBuilder; 202 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 207 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 211 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes() 224 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 232 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 385 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 395 nw::gfx::Camera::DynamicBuilder() in BuildCameras() 402 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
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