Searched refs:DisableFlags (Results 1 – 19 of 19) sorted by relevance
103 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlagsStrictly()135 this->DisableFlags(FLAG_IS_ROTATE_ZERO); in UpdateRotateFlags()155 this->DisableFlags(FLAG_IS_TRANSLATE_ZERO); in UpdateTranslateFlags()163 this->DisableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO | FLAG_IS_IDENTITY); in UpdateCompositeFlags()
106 dst->DisableFlags(CalculatedTransform::FLAG_IS_IGNORE_SCALE); in BlendScaleStandard()129 dst->DisableFlags(CalculatedTransform::FLAG_IS_IGNORE_SCALE); in BlendScaleAccurate()184 dst->DisableFlags(CalculatedTransform::FLAG_IS_IGNORE_ROTATE); in BlendRotateMatrix()230 dst->DisableFlags(CalculatedTransform::FLAG_IS_IGNORE_ROTATE); in BlendRotateQuaternion()253 dst->DisableFlags(CalculatedTransform::FLAG_IS_IGNORE_TRANSLATE); in BlendTranslate()284 dst->DisableFlags(CalculatedTransform::FLAG_IS_IGNORE_SCALE); in OverrideTransform()309 dst->DisableFlags(CalculatedTransform::FLAG_IS_IGNORE_ROTATE); in OverrideTransform()324 dst->DisableFlags(CalculatedTransform::FLAG_IS_IGNORE_TRANSLATE); in OverrideTransform()
148 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()241 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
154 result->DisableFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO); in EvaluateMemberAnim()159 result->DisableFlags(CalculatedTransform::FLAG_IS_TRANSLATE_ZERO); in EvaluateMemberAnim()164 result->DisableFlags(CalculatedTransform::FLAG_IS_SCALE_ONE); in EvaluateMemberAnim()267 transform->DisableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in UpdateFlagsCommon()
194 transform->DisableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in GetResult()329 transform->DisableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in GetResult()
104 result->DisableFlags(anim::AnimResult::FLAG_CONVERTED); in GetResult()
116 transform->DisableFlags(CalculatedTransform::FLAG_CONVERTED_FOR_BLEND); in GetResult()
227 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
125 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
84 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP); in Cleanup()86 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_FRAGMENTSHADER); in Cleanup()89 this->DisableFlags(ResMaterialData::FLAG_HAS_BEEN_SETUP_SHADER); in Cleanup()99 this->DisableFlags((ResMaterialData::FLAG_HAS_BEEN_SETUP_TEXTURE)); in Cleanup()
212 this->DisableFlags(ResMesh::FLAG_HAS_BEEN_SETUP); in Cleanup()
92 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function
167 result->DisableFlags(VALID_XYZW); in ConvertFloatVectorToAnimResult()267 result->DisableFlags(VALID_RGBA); in ConvertToAnimResult()
398 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()404 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId()
541 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags() function552 DisableFlags(flags); in EnableFlags()590 this->DisableFlags(FLAG_IS_UNIFORM_SCALE | FLAG_IS_SCALE_ONE); in UpdateScaleFlags()
180 constrainedObject->Transform().DisableFlags( in AddConstrainedObject()741 …s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()
469 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
514 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
511 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()