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Searched refs:DisableFlag (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp163 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED); in CheckFragmentShader()
171 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED); in CheckFragmentShader()
210 flags = ut::DisableFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in CheckFragmentShader()
Dgfx_ResShape.cpp328 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
334 this->SetFlags(ut::DisableFlag(this->GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)); in Cleanup()
/NW4C-2.0.3/include/nw/anim/
Danim_AnimResult.h92 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags()
/NW4C-2.0.3/include/nw/ut/
Dut_Flag.h90 DisableFlag(const TFlags& flags, const TValue& value) in DisableFlag() function
Dut_ResDeclMacros.h37 …void Disable##name(type value) { ref().m_##name = ut::DisableFlag(ref().m_##name, value); }…
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimEvaluator.cpp191 frameFlags = ut::DisableFlag(frameFlags, in EvaluateMemberBakedAnim()
200 frameFlags = ut::DisableFlag(frameFlags, in EvaluateMemberBakedAnim()
209 frameFlags = ut::DisableFlag(frameFlags, in EvaluateMemberBakedAnim()
Dgfx_Model.cpp679 ut::DisableFlag<u32, u32>((*mesh).GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in InvalidateRenderKeyCache()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_TransformNode.h463 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
471 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
Dgfx_SceneNode.h480 this->m_TraversalResults = ut::DisableFlag(this->m_TraversalResults, results); in DisableTraversalResults()
732 results = ut::DisableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()
Dgfx_CalculatedTransform.h541 void DisableFlags(bit32 flags) { m_Flags = ut::DisableFlag(m_Flags, flags); } in DisableFlags()