Searched refs:Direction (Results 1 – 12 of 12) sorted by relevance
| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_DirectPrint.h | 97 enum Direction enum 251 void SetDirection(Direction direction); 259 Direction GetDirection() const; 364 Direction m_Direction; 409 void SetDirection(Direction){} in SetDirection() argument 411 Direction GetDirection() const{ return Direction(); } in GetDirection()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_VertexLight.h | 56 const math::VEC3& Direction() const in Direction() function 69 math::VEC3& Direction() in Direction() function
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| D | gfx_FragmentLight.h | 57 const math::VEC3& Direction() const in Direction() function 70 math::VEC3& Direction() in Direction() function
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 273 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT() 452 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT() 539 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
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| D | gfx_ResParticleInitializer.h | 85 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection() 111 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
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| D | gfx_ResParticleUpdater.h | 271 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_VertexLight.cpp | 134 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection() 138 this->Direction() = resLight.GetDirection(); in UpdateDirection()
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| D | gfx_RenderContext.cpp | 635 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() 704 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() 778 math::VEC4 position(light->Direction()); in ActivateVertexLight() 804 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight()
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| D | gfx_FragmentLight.cpp | 195 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection() 199 this->Direction() = resLight.GetDirection(); in UpdateDirection()
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| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 264 DirectPrint::Direction direction, in Erase() 293 DirectPrint::Direction direction, in DrawString() 322 DirectPrint::Direction direction) in InitializeContext() 1038 DirectPrint::SetDirection(Direction direction) in SetDirection() 1043 DirectPrint::Direction
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 883 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 949 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
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