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Searched refs:Direction (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/include/nw/dev/
Ddev_DirectPrint.h97 enum Direction enum
251 void SetDirection(Direction direction);
259 Direction GetDirection() const;
364 Direction m_Direction;
409 void SetDirection(Direction){} in SetDirection() argument
411 Direction GetDirection() const{ return Direction(); } in GetDirection()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_VertexLight.h56 const math::VEC3& Direction() const in Direction() function
69 math::VEC3& Direction() in Direction() function
Dgfx_FragmentLight.h57 const math::VEC3& Direction() const in Direction() function
70 math::VEC3& Direction() in Direction() function
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h273 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
452 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
539 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
Dgfx_ResParticleInitializer.h85 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
111 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
Dgfx_ResParticleUpdater.h271 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_VertexLight.cpp134 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
138 this->Direction() = resLight.GetDirection(); in UpdateDirection()
Dgfx_RenderContext.cpp635 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
704 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
778 math::VEC4 position(light->Direction()); in ActivateVertexLight()
804 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight()
Dgfx_FragmentLight.cpp195 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()
199 this->Direction() = resLight.GetDirection(); in UpdateDirection()
/NW4C-2.0.3/sources/libraries/dev/
Ddev_DirectPrint.cpp264 DirectPrint::Direction direction, in Erase()
293 DirectPrint::Direction direction, in DrawString()
322 DirectPrint::Direction direction) in InitializeContext()
1038 DirectPrint::SetDirection(Direction direction) in SetDirection()
1043 DirectPrint::Direction
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp883 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp949 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()