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Searched refs:DetachChild (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp466 node->GetParent()->DetachChild( node ); in ReattachObjectByName()
526 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
530 s_SceneRoot->DetachChild(s_MaterialRoot); in ToggleAnimationMode()
534 s_SceneRoot->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()
539 s_SceneRoot->DetachChild(s_CameraRoot); in ToggleAnimationMode()
543 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()
570 s_SceneRootInvisible->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
574 s_SceneRootInvisible->DetachChild(s_MaterialRoot); in ToggleAnimationMode()
578 s_SceneRootInvisible->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()
582 s_SceneRootInvisible->DetachChild(s_CameraRoot); in ToggleAnimationMode()
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmParticle.h145 m_pParentNode->DetachChild( m_ParticleModelInstArray[index] ); in detach()
149 m_pParentNode->DetachChild( m_ParticleEmitterInstArray[index] ); in detach()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp410 s_SceneRoot->DetachChild(s_PaticleHandle5M5E[i]); in UpdateParticleNodeCombinationDemo()
427 s_SceneRoot->DetachChild(s_PaticleHandle1M5E); in UpdateParticleNodeCombinationDemo()
443 s_SceneRoot->DetachChild(s_PaticleHandle1M1E); in UpdateParticleNodeCombinationDemo()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp166 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()
190 m_pParentNode->DetachChild( m_pSceneNode ); in SwapVisible()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h335 void DetachChild(SceneNode* child) in DetachChild() function
591 parent->DetachChild(this); in ~SceneNode()
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp351 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleRecycleDemo()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp374 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleChokeDemo()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp398 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp566 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp487 s_SceneRoot->DetachChild(*iter); in LoopAnimation()