Searched refs:DetachChild (Results 1 – 10 of 10) sorted by relevance
466 node->GetParent()->DetachChild( node ); in ReattachObjectByName()526 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()530 s_SceneRoot->DetachChild(s_MaterialRoot); in ToggleAnimationMode()534 s_SceneRoot->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()539 s_SceneRoot->DetachChild(s_CameraRoot); in ToggleAnimationMode()543 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()570 s_SceneRootInvisible->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()574 s_SceneRootInvisible->DetachChild(s_MaterialRoot); in ToggleAnimationMode()578 s_SceneRootInvisible->DetachChild(s_VisibilityRoot); in ToggleAnimationMode()582 s_SceneRootInvisible->DetachChild(s_CameraRoot); in ToggleAnimationMode()[all …]
145 m_pParentNode->DetachChild( m_ParticleModelInstArray[index] ); in detach()149 m_pParentNode->DetachChild( m_ParticleEmitterInstArray[index] ); in detach()
410 s_SceneRoot->DetachChild(s_PaticleHandle5M5E[i]); in UpdateParticleNodeCombinationDemo()427 s_SceneRoot->DetachChild(s_PaticleHandle1M5E); in UpdateParticleNodeCombinationDemo()443 s_SceneRoot->DetachChild(s_PaticleHandle1M1E); in UpdateParticleNodeCombinationDemo()
166 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()190 m_pParentNode->DetachChild( m_pSceneNode ); in SwapVisible()
335 void DetachChild(SceneNode* child) in DetachChild() function591 parent->DetachChild(this); in ~SceneNode()
351 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleRecycleDemo()
374 s_ParentNode->DetachChild(s_particleNode); in UpdateParticleChokeDemo()
398 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()
566 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
487 s_SceneRoot->DetachChild(*iter); in LoopAnimation()