Searched refs:DeallocateGraphicsMemory (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 123 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() function 168 if (nngxInitialize(AllocateGraphicsMemory, DeallocateGraphicsMemory) == GL_FALSE) in InitializeGraphics()
|
| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 133 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() function 179 if (nngxInitialize(AllocateGraphicsMemory, DeallocateGraphicsMemory) == GL_FALSE) in InitializeGraphics()
|
| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() function 180 if (nngxInitialize(AllocateGraphicsMemory, DeallocateGraphicsMemory) == GL_FALSE) in InitializeGraphics()
|
| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 703 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr);
|
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 99 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() function 147 if (nngxInitialize(AllocateGraphicsMemory, DeallocateGraphicsMemory) == GL_FALSE) in Create()
|